Graphics Software Engineer

Reposted 12 Days Ago
Be an Early Applicant
Palo Alto, CA
In-Office
180K-220K Annually
Senior level
Hardware • Information Technology • Design
Powering the future of hardware design
The Role
Lead the end-to-end graphics pipeline for real-time visualization in hardware design, implementing advanced rendering strategies and collaborating with cross-functional teams.
Summary Generated by Built In

About Us 🚀

  • We're building a co-pilot for hardware designers. Our mission is to enable millions of hardware designers + engineers to iterate through designs 1000x faster. (Our system solves highly ill-conditioned 500M degree of freedom in 60 seconds, without hallucinations)

  • We are building our geometry + physics-driven foundation model for nm to cm scale designs → First model shipped and now expanding!

  • Backed by Khosla and Eclipse Ventures

Your Responsibilities

  • Lead the end-to-end graphics pipeline—from architectural planning through deployment—to enable real-time visualization of designs spanning from meters down to nanometers.

  • You would be working on a solution that will be rendering billions of polygons interactively from the browser. Our product needs Google Earth for hardware design and scientific computing related visualizations.

  • Explore and implement advanced rendering strategies (e.g., hybrid client-server rendering, LOD techniques) to deliver a seamless, high-fidelity user experience.

  • Collaborate closely with cross-functional teams (geometry, physics, product) to integrate scientific field overlays into 3D models, empowering hardware engineers with unprecedented insight.

  • Ship core product features that revolutionize hardware design iteration speeds by orders of magnitude.

  • Continuously learn, experiment, and innovate to build products that delight and transform engineering workflows.

Your Qualifications

  • 5+ years of hands-on experience delivering high-performance graphics and rendering solutions.

  • Expertise in WebGL, WebGPU, OpenGL, CUDA/Hip, and GPU ecosystems (Nvidia and AMD).

  • Proven ability to render complex data structures, including 3D geometry (triangles, B-Rep, SDFs), scientific fields, and more.

  • Track record of developing interactive, web-based geometry editing UIs that handle large-scale data.

  • Strong proficiency in parallel programming, optimization techniques, algorithms, and data structures.

  • Passion for building groundbreaking visualization experiences that reshape how engineers approach design.

  • Entrepreneurial mindset with a knack for taking projects from zero to one, coupled with a hunger for continuous learning.

  • Thrives in an environment that values autonomy, ownership, and relentless innovation.

Location

Office in Palo Alto, CA (2 mins walk from Caltrain station), 3 days in person.

Benefits and perks

  • Competitive compensation & equity (stock options)

  • Health + dental + 401k

  • Lunch, drinks, and snacks provided for in-person days


Top Skills

Cuda
Hip
Opengl
Webgl
Webgpu
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The Company
HQ: Palo Alto, CA
20 Employees
Year Founded: 2023

What We Do

Powering the future of hardware design

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