Accelint is a mission-driven technology company focused on strengthening national security and supporting critical industries. We build the technologies that help operators and organizations see what’s happening, make faster and better decisions, take action with confidence, and stay ready for what comes next. Our work includes advanced sensors, autonomous systems, mission command and control software, AI-enabled training and simulation, and tools that improve logistics, maintenance, and overall readiness.
For nearly 30 years we have supported military and civilian agencies across the Department of Defense, U.S. allies and partners, and essential industries. When you join Accelint, your work directly contributes to protecting national security and strengthening the systems our society depends on.
Accelint brings together the talents of Hypergiant, Forward Slope, Systems Innovation Engineering, SoarTech, and Highbury Defense Group under one mission, with each entity contributing deep expertise in its domain. This role is part of our Systems Innovation Engineering (SIE) division, which specializes in readiness and logistics, autonomous platforms, and sensor technologies. SIE develops resilient, integrated systems that enhance situational awareness, sustain mission readiness, and deliver reliable performance across air, ground, and maritime environments.
As a Graphic Designer Intern, you will be responsible for a variety of digital products based in Captivate and the Unity game engine. You will work with highly skilled and motivated delivery teams made of Instructional Systems Designers (ISDs), Software Engineers, 3D Artists, and Tech Leads to design, develop, test, build, and deploy customer training software — and have a blast doing it!
Accelint’s ideal candidate is responsible for supporting all kinds of design efforts of these digital products, validating their efforts with the program Creative Leadership and other Creative Operations team members regularly to accomplish this. They are responsible for the accurate implementation of their eventual designs into the game engine, as well, and work closely with our Software Engineers to ensure this. This position will workshop their efforts with the Creative Director and Creative Operations team weekly to ensure their designs and implementations are cohesive. They’re open to critique and can pick up brand standards and iterate on them easily.
Our ideal candidate also has a portfolio that demonstrates the core competencies of a graphic designer and should submit an online portfolio and/or website of your work with your application. While the best Graphic Designer portfolios typically display a proficiency in general graphic design, other efforts in motion graphics, branding, and logomark design, collaborations with others, and video work are all acceptable. We also recommend galleries demonstrating an understanding of typography and principles of design.
Duties & Responsibilities
- Craft motion graphics and ensure implementation by software engineers is solid.
- Design for desktop-based and/or tablet-based UIs.
- Gather and evaluate user requirements in collaboration with software engineers and other stakeholders.
- Illustrate design ideas to product stakeholders using mockups as needed.
- Provide feedback to software engineers as designs are implemented to ensure user experience is cohesive and accurate.
- Regularly workshop efforts with the Creative Director and the Creative Operations team to maintain a cohesive design and user experience of the digital product.
- Leverage design thinking and questioning techniques to develop strategies where pathways are not clear.
- Performs other duties as assigned.
Required Qualifications
- Bachelors’ Degree (or currently enrolled and working towards one) in Graphic Design or related field. Additional years of experience may be substituted for degree.
- Working knowledge and skill in design tools, for example, Photoshop, Illustrator, XD, After Effects, and/or other Adobe Creative Suite products, as well as optional (but not required; see Preferred below) prototyping tool like Sketch, Figma, Balsamic, etc.
- Excellent communication skills, including the ability to present complex concepts clearly and persuasively across audiences at various levels of understanding.
- Attention to detail and exceptional organizational skills.
- Ability to work with other designers and developers to implement new ideas.
- Currently holds an active U.S. national security clearance or be able to receive and maintain one.
Preferred Qualifications (Not Required)
- Familiarity with Adobe Captivate authoring tool.
- Previous experience in collaboration with system and software engineers on UI implementation.
- Working knowledge and/or understanding of prototyping tools like Sketch, Figma, Balsamic, etc.
- Experience outside of 2D production that demonstrates a variability of design skills.
- Understanding and appreciation of standard user interface design concepts.
- Understanding of foundational design principles and practices, typography and color, and multi-device usability standards.
- Active-duty military experience.
Physical Requirements
- Prolonged periods sitting at a desk and working on a computer.
- Must be able to lift up to 15 pounds at times.
- This position typically requires working in a lab or office setting with some exposure to manufacturing and testing environments.
Clearance Requirements
Some positions will require access to U.S. National Security information. Positions that require this access will be required to receive and maintain a U.S. government personnel security clearance (PCL). In order to qualify for this position, the candidate must be a US Citizen and either currently possess this National Security eligibility or be able to complete the investigation application process with a favorable determination and maintain that eligibility throughout their employment.
Pay Scales
The listed pay scale reflects the broad, minimum to maximum, pay scale for this position for the location for which it has been posted and is not a guarantee of compensation or salary. Other compensation considerations may include, but are not limited to, job responsibilities, education, experience, knowledge, skills, and abilities, as well as internal equity, alignment with market data, or other applicable factors.
Skills Required
- Bachelor's degree (or currently enrolled) in Graphic Design or related field
- Working knowledge of design tools (Photoshop, Illustrator, Adobe XD, After Effects, Adobe Creative Suite)
- Excellent communication skills and ability to present complex concepts clearly
- Attention to detail and strong organizational skills
- Ability to work with designers and software engineers to implement designs
- Submit an online portfolio/website demonstrating graphic design competencies
- Ability to implement designs into a game engine (Unity) and validate implementation
- Craft motion graphics and ensure solid implementation by software engineers
- Design for desktop- and/or tablet-based user interfaces
- Currently holds or can obtain and maintain a U.S. national security clearance; must be U.S. citizen
- Familiarity with Adobe Captivate authoring tool
- Previous experience collaborating with system and software engineers on UI implementation
- Working knowledge of prototyping tools (Sketch, Figma, Balsamiq)
- Experience beyond 2D production demonstrating varied design skills
- Understanding of standard UI design concepts, typography, color, and multi-device usability
- Active-duty military experience
What We Do
Is it possible for software to understand and anticipate human reasoning? At SoarTech, we believe it is. We build intelligent systems for defense, government, and commercial applications that emulated human decision making in order to enhance user abilities – saving time, money, and lives. Since 1998, we’ve studied and modeled many kinds of human behavior in order to create software that “thinks the way people think”: constantly learning, getting smarter, and adapting to new times and situations. Much of this scientific base is encoded within our computational cognitive architecture, which enables the creation of autonomous software agents that can reason over large amounts of human-level knowledge. The end result for your users is a system that is not just a tool in their hands, but a thinking partner.
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