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Position Overview We are looking for a Graphics Software Engineer where the key goal will be to focus on rigorously ensuring the robustness and quality of our Graphics IP offerings through meticulous validation and debug of graphics issues. The ideal candidate should have strong quantitative, analytical, and problem-solving skills.
Key Responsibilities As a GPU Software Development Engineer, your responsibilities will include but are not limited to:
• Graphics Driver/Application related validation and debug activities
• Integrate upcoming graphics features into end-to-end validation flows
• Triage and Debug reported failures and drive issue resolution with software and hardware development teams
• Scale across end-to-end Display, Media, 3D, Compute and power conservation components
• Analyze cross component features to develop robust end user test scenarios
• Develop debug tools to improve graphics validation and debug efficiency
• Enable new features for Content Creation applications, Gaming and AI domains to improve functionality and performance on graphics products
What We're Looking For someone with:
• Ability to demonstrate strong quantitative, analytical, and problem-solving skills
Qualifications:You must possess the minimum education requirements noted below and minimum required qualifications to be initially considered for this position. Additional preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications
- Bachelor's degree in Computer Science, Computer Engineering or related field with 3+ years of relevant experience
- OR Master's degree in Computer Science, Computer Engineering, or Electrical Engineering with 1+ years of relevant experience
- OR pursuing a PhD degree with 6+ months of relevant work or academic experience.
The required experience must include all the relevant experience in the following list: - Experience with computer graphics hardware and software and GPUs
- Software development experience - C, C++, Python programming expertise and experience required
- Validation, Debugging/Triage experience at the ingredient or platform level in one or more of the following domains: Graphics, Media, Display Technology
- Experience with CI/CD and automating complex workflows.
Preferred Qualifications Experience in the following: - Industry standard APIs and frameworks such as DirectX, OpenGL, OpenCL, Vulkan
- Experience on latest Windows OS architecture
- Framework and kernel debugging, Windows kernel internals
- Debugging Windows Driver Model (WDM/WDF), Kernel Mode Driver
- Understanding of media codecs and use-cases
- Knowledge of device and system-level architecture, especially x86 based devices
- Familiarity with various debug tools including Windbg, PIX, GPA, GPUView, emulators/JTAG-debuggers etc.
- Understanding in state-of-the-art machine learning and deep learning algorithms, techniques and best practices, Expertise in Deep Learning Frameworks: TensorFlow, PyTorch.
Job Type:Experienced HireShift:Shift 1 (United States of America)Primary Location: US, California, FolsomAdditional Locations:Posting Statement:All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of TrustN/ABenefits
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.
Annual Salary Range for jobs which could be performed in the US: $111,030.00-181,940.00 USD
The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
Work Model for this Role
This role will require an on-site presence. * Job posting details (such as work model, location or time type) are subject to change.*
ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.Skills Required
- Bachelor's degree in Computer Science, Computer Engineering, or a related field with 3+ years of relevant experience
- OR Master's degree in Computer Science, Computer Engineering, or Electrical Engineering with 1+ years of relevant experience
- OR pursuing a PhD degree with 6+ months of relevant work or academic experience
- Experience with computer graphics hardware, software, and GPUs
- Software development experience and expertise in C, C++, and Python
- Validation and debugging or triage experience at the ingredient or platform level in Graphics, Media, or Display Technology
- Experience with CI/CD and automating complex workflows
- Experience with DirectX, OpenGL, OpenCL, or Vulkan
- Experience with the latest Windows operating system architecture
- Framework and kernel debugging experience, including Windows kernel internals
- Experience debugging Windows Driver Model or Windows Driver Framework and kernel-mode drivers
- Understanding of media codecs and use cases
- Knowledge of device and system-level architecture, especially x86-based devices
- Familiarity with WinDbg, PIX, GPA, GPUView, emulators, or JTAG debuggers
- Understanding of machine learning and deep learning algorithms, techniques, and best practices
- Expertise in TensorFlow or PyTorch
Intel Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Intel and has not been reviewed or approved by Intel.
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Leave & Time Off Breadth — Sabbaticals and paid time off are highlighted as signature elements, with an established program offering four weeks after four years or eight weeks after seven years. This distinctive time off is positioned as a meaningful part of the overall package.
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Parental & Family Support — Paid bonding leave of 12 weeks and a New Parent Reintegration program, plus fertility benefits around $40,000 and up to $15,000 adoption reimbursement with no lifetime cap, are clearly stated. These programs are presented as standout components alongside broader family support resources.
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Healthcare Strength — Multiple medical plan options with 2026 updates, a shift to Spring Health for EAP, and in‑network virtual medical visits covered at 100% beginning in 2026 indicate a comprehensive offering. These features signal an emphasis on robust medical access and mental health support.
Intel Insights
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