GPU Engineer

Posted 3 Days Ago
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Paris, Île-de-France, FRA
Hybrid
Senior level
Gaming
The Role
Design, implement, and optimize extremely low-latency GPU kernels and a monokernel inference pipeline for LLMs across AMD and NVIDIA. Perform microarchitectural experiments, profile and instrument kernels, build in-kernel profiling, scale to large models (MoE), and develop autonomous AI agents for GPU engineering research.
Summary Generated by Built In
About Kog

Kog builds the fastest LLM inference engine on standard datacenter GPUs. Our Kog Inference Engine generates 3,000 output tokens per second per request on a single 8× AMD MI300X node and 2,100 on an 8× NVIDIA H200 node (FP16, batch size 1, no speculative decoding).

The hot path is a monokernel implemented with handwritten CUDA (with PTX inline assembly) on NVIDIA, and HIP (with CDNA ISA inline assembly) on AMD.

We optimize at the low level with engine/kernel/model co-design, using reverse engineering to understand and exploit the details of how the GPU hardware works at the micro level.

We are a team of 11 people, including 10 engineers and 4 PhDs.

Test it at playground.kog.ai. Read the technical details on the Kog Labs blog.

What you will work on

You will perform experiments to understand GPU internals, find creative solutions to accelerate critical computational sections used in LLM inference, and write optimized GPU kernels accordingly. Then test, profile, and optimize again.

  • Contribute to our monokernel pipeline, the single persistent GPU program that covers the full decode pass from QKV projection to LM head sampling, across AMD and NVIDIA architectures.

  • Work on low-level GPU optimization, including impossibly-fast grid synchronizations and inter-GPU collectives, and optimized GEMM and attention kernels for specific batch sizes and context lengths.

  • Build profiling infrastructure inside a monokernel, including custom instrumentation, device-timestamp frameworks, and per-stage analysis to translate machine behavior into concrete engineering decisions.

  • Scale the stack to third-party MoE models such as DeepSeek v4 and Qwen 3 to push generation speed on the models that matter in production today.

  • Contribute to building AI agents that will perform GPU Engineering research and kernel optimization autonomously, calibrated to hardware target and workload, starting from the inference foundations we are building now.

What we look for

You have written GPU kernels where performance was the central constraint. Showing the code is a requirement to move forward in the process.

PyTorch custom ops are an acceptable starting point if the kernels show a genuine understanding of the hardware below the framework level.

Stronger signals include inline PTX or CDNA ISA in public repositories, experience with latency-sensitive execution paths, understanding of why MBU matters more than MFU at batch size 1, and a background in inference engine components.

A top engineering school or a PhD with concrete GPU work counts, even without industry experience.

What we offer
  • Direct access to AMD and NVIDIA datacenter GPUs from day one

  • A team where creativity and technical judgment carry weight and where the people closest to the problem shape the key decisions

  • Problems that sit on the critical path of model execution speed and that directly influence what the system can become

  • A remote-friendly working model, though you'll spend at least 50% of your time in our Paris office.

  • Compensation aligned with top technical profiles in the Paris GPU Engineering market, including equity

Skills Required

  • Proven experience writing GPU kernels where performance is the central constraint (show code).
  • Able to provide code samples or public repositories demonstrating low-level GPU work.
  • Willingness to spend at least 50% of time in the Paris office.
  • Experience developing PyTorch custom ops for GPU (acceptable starting point).
  • Experience with inline PTX or CDNA ISA in public repositories.
  • Experience with latency-sensitive execution paths and low-batch inference optimizations (MBU vs MFU).
  • Background with inference engine components (GEMM, attention kernels, collectives, decoding pipeline).
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The Company
35 Employees
Year Founded: 1994

What We Do

KOG Studios is a South Korean video game developer based in Daegu that specializes in producing online free-to-play games, including Elsword, KurtzPel: Bringer of Chaos, and Grand Chase.

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