Gameplay Systems Programmer

Posted 25 Days Ago
Be an Early Applicant
Stockholm, SWE
Hybrid
Mid level
Gaming • News + Entertainment
The Role
The Gameplay Systems Programmer will build foundational systems for multiplayer gameplay, design APIs, integrate engine solutions, and mentor team members.
Summary Generated by Built In
The role
Are you passionate about building the foundational systems and frameworks that the rest of the gameplay is built on? We're seeking an experienced Gameplay Systems Programmer to join our team in Stockholm and play a central role in ensuring that the features and content we create are ready for large-scale multiplayer environments and fine-tuning by our design team. Your work will form the backbone of everything from weapon damage and mission scripting to sophisticated AI and player behavior, directly influencing every moment of gameplay. Your work won't just ship a single feature - it will shape every gameplay feature the team delivers throughout the life of the project.

What you'll do

  • Define the APIs and patterns that gameplay programmers and designers use
  • Integrate and optimize various engine and middleware solutions, collaborating closely with programmers across different disciplines and teams to realize the gameplay vision
  • Refactor existing solutions and transform prototyped features into production-ready systems
  • Build and support the creation of internal tools that enhance developer workflows and overall team efficiency for gameplay creation
  • Set performance budgets and profile gameplay code at scale
  • Mentor team members on system design and review architecture

Who you are

  • Excellent proficiency in C++ programming
  • Strong understanding and practical application of debugging techniques within a game engine environment
  • Proven experience designing and implementing data architectures for large-scale software projects involving multiple programmers
  • Experience implementing data architecture specifically for game engines
  • Deep understanding of gameplay mechanics and the ability to translate design concepts into robust code
  • Knowledge of the Unreal Gameplay Framework, experience designing APIs used by other programmers, strong replication/networking literacy, and familiarity with data-driven design patterns
  • Experience with Unreal Engine’s Gameplay Ability System (GAS)
  • Experience with various game engine subsystems (e.g., AI, physics, animation, and UI)
  • Experience working in a live-service game environment, particularly with content updates and feature rollouts
  • A strong passion for games and a solid understanding of gameplay mechanics across various genres

Note: Research shows under-represented groups in the industry might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
 
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity.
 
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
 
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
 
At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.

Skills Required

  • Excellent proficiency in C++ programming
  • Strong understanding of debugging techniques within a game engine
  • Proven experience designing data architectures for large-scale software projects
  • Deep understanding of gameplay mechanics
  • Knowledge of Unreal Gameplay Framework and networking literacy
  • Experience with Unreal Engine's Gameplay Ability System
  • Experience in live-service game environments
  • Strong passion for games and gameplay mechanics
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The Company
HQ: Stockholm
0 Employees
Year Founded: 2003

What We Do

Avalanche Studios Group is a leading interactive entertainment company, offering a rich portfolio of games from its divisions Avalanche Studios, Expansive Worlds, and Systemic Reaction, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild, and Generation Zero. Avalanche Studios Group is committed to being a truly inclusive and sustainable workplace that creates innovative games through the power of our people’s creativity. All of Avalanche Studios Group games are developed using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. Learn more at www.avalanchestudios.com/

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