Gameplay Engineers (Remote)

Sorry, this job was removed at 09:29 a.m. (CST) on Friday, Jan 17, 2025
Hiring Remotely in Bothell, WA
In-Office or Remote
Gaming
The Role

Company Description

Unchained Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The team has built a next-generation engine tentatively titled the "Unchained Engine" which is powering their two games in development - Camelot Unchained, a niche RvR old-school MMORPG (currently in Beta) and Final Stand: Ragnarok, a PvE looter-slasher in which teams of any size fight against hordes of NPCs (currently in very Early Access on Steam).

Job Description

Unchained Entertainment is looking for two Mid-level Gameplay Engineers to help create Camelot Unchained. You’ll work primarily within our server code to implement features from combat to crafting to guilds. You can also expect to make forays into client code to expose those features to the user, although you can leave the hardcore engine development and final UI polish to others.

Qualifications

  • Fluency in C++, C#, or Java
  • Avid and thoughtful gamer, especially of MMORPGs
  • Strong data structures and algorithm skills
  • Broad general understanding of game systems such as combat, physics, and pathfinding
  • Knowledge of network programming considerations

Additional Information

Big Advantages

  • Experience with both C++ and C#
  • Experience with JavaScript and web development
  • Strong 3D math skills (linear algebra, calculus, trigonometry)
  • Prior experience creating client/server systems
  • Experience with metrics and analytics, especially in games
  • Understanding of distributed systems
  • Mastery of threading and concurrency
  • Prior experience and expertise in a specific specialty such as AI, physics, or combat
  • Prior shipped titles in the game industry
  • 5-7+ years (depending on experience) of game development, preferably in the MMORPG space

Little Pluses

  • Experience with MongoDB or other document-oriented data stores
  • Degree in computer science or a related field
  • Experience with functional programming (LISP, OCaml, Haskell, etc.)

Note: Unchained Entertainment is hiring for a broad range of positions on a growing team. We have definite skill and task needs, but the eventual division of tasks within the team will depend on the eventual team members. If you’re an outstanding and talented individual whose qualifications fall halfway between two of our listings, we’d still like to hear from you. All candidates must have excellent written and verbal communication skills. We are an emphatically equal-opportunity employer. 

You should be aware that phishing scams attempt to exploit people seeking new employment. Unchained Entertainment does not send unsolicited emails and we never use telegram to communicate with potential employees. Always carefully check the sender address in any email you might receive from a potential employer. Stay safe out there!

Similar Jobs

General Motors Logo General Motors

Senior Software Engineer

Automotive • Big Data • Information Technology • Robotics • Software • Transportation • Manufacturing
Remote or Hybrid
4 Locations
165000 Employees
134K-242K Annually

General Motors Logo General Motors

Program Manager

Automotive • Big Data • Information Technology • Robotics • Software • Transportation • Manufacturing
Remote or Hybrid
United States
165000 Employees
69K-106K Annually

CrowdStrike Logo CrowdStrike

Intelligence Intern - Summer 2026 (Remote)

Cloud • Computer Vision • Information Technology • Sales • Security • Cybersecurity
Remote or Hybrid
7 Locations
10000 Employees
28-35 Hourly

CrowdStrike Logo CrowdStrike

QA/Operations Engineer III (Remote)

Cloud • Computer Vision • Information Technology • Sales • Security • Cybersecurity
Remote or Hybrid
USA
10000 Employees
100K-155K Annually
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
54 Employees
Year Founded: 2011

What We Do

Unchained Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies a collaborative process, where all team members are expected to contribute to the design and the development process. The team has built and is further developing a next-generation engine The Unchained Engine which is powering their two games in development - Camelot Unchained, a niche RvR old-school MMORPG (currently in Beta) and Final Stand: Ragnarok, a PvE hack & slash in which teams of any size fight against hordes of NPCs (currently in Early Access on Steam).

Similar Companies Hiring

Sandbox VR Thumbnail
Virtual Reality • Retail • News + Entertainment • Gaming • Events
Tsim Sha Tsui East, Kowloon
650 Employees
DraftKings Thumbnail
Sports • Software • Information Technology • Gaming • Esports • Digital Media • Big Data Analytics
Boston, MA
5300 Employees
bet365 Thumbnail
Software • Gaming • Esports • Digital Media • Automation
Denver, Colorado
9000 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account