GAME PROGRAMMER

Posted 21 Days Ago
5 Locations
In-Office or Remote
Mid level
Agency • Gaming • Professional Services • Design
The Role
Design, implement, and optimize gameplay mechanics and systems. Collaborate with designers, artists, and developers to troubleshoot and refine code, optimize performance across platforms, and maintain clean modular code while staying current with game technologies.
Summary Generated by Built In

Eighty30 Creative is a forward-thinking studio creating engaging games and interactive experiences. We’re looking for talented Game Programmers to design, implement, and optimize gameplay systems while collaborating with designers, artists, and developers.

What You’ll Do:

  • Develop gameplay mechanics, systems, and interactive features.

  • Collaborate with the team to refine and troubleshoot code.

  • Optimize performance across platforms and maintain clean, modular code.

  • Stay up-to-date with gaming technologies and best practices.

You Should Have:

  • Experience in game programming with C++, C#, or similar languages.

  • Proficiency with Unity, Unreal Engine, or other game engines.

  • Strong problem-solving, debugging, and collaboration skills.

  • Passion for games and interactive storytelling.

Why Join Us:

  • Work on exciting, diverse game projects.

  • Collaborate with a creative, skilled team from concept to production.

  • Grow your skills and make a real impact in a flexible, supportive environment.

Salary: DOE

Skills Required

  • Experience in game programming with C++, C#, or similar languages
  • Proficiency with Unity, Unreal Engine, or other game engines
  • Strong problem-solving, debugging, and collaboration skills
  • Passion for games and interactive storytelling
Am I A Good Fit?
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The Company

What We Do

Eighty30 Creative is a creative agency and nationwide HR management group serving the design and entertainment industries. They provide innovative design and HR solutions, specializing in creative groups for animation, gaming, film, TV, and fashion.

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