In this role, you can expect to:
- Write, test, and maintain code following coding standards and best practices.
- Collaborate effectively with team members, participate in code reviews, and adhere to established development processes.
- Debug and solve software issues, providing effective solutions.
- Maintain clear and concise documentation for code and project-related materials.
- Continuously learn and improve technical skills and knowledge.
- Communicate progress, challenges, and updates to team members and stakeholders.
- Adhere to project deadlines and milestones, managing tasks efficiently.
- Seek mentorship and knowledge sharing as needed, contributing to team growth.
- Writing clean, efficient, and reusable code to support various gameplay features and mechanics.
- Create and maintain tools for designers and artists to improve their workflow.
- Integrating tools with existing content creation pipelines and workflows.
- Build screens, widgets, and other UI elements in an extensible way
- Review feature designs and provide input on costs and possible alternatives
- Work closely with producers, artists, designers and other programmers in a highly collaborative and agile environment
- Build and support tools that improve the workflows of artists, designers, and other programmers
To be successful in this role, your background includes:
- 6+ years of experience in software development, preferably in gaming.
- Bachelor's degree in Computer Science, Engineering, or equivalent experience
- Expert-level experience with C#
- Shipped multiple online titles (on Console, PC, or Mobile)
- Professional proficiency with multiple game engines, or proven ability to pick up new ones
- Ability to write clean, simple, well-documented code from design requirements
- Proven track record of working independently and collaboratively in a dynamic team setting
- Strong experience working with source control such as GIT or Perforce
- Experience in Android / iOS Mobile application development
- Up-to-date knowledge of the latest mobile gaming trends
- Ability to effectively communicate with technical and non-technical team members
- Experience working in Agile, Kanban, or similar project management methodologies
- Bilingual (French and English) is considered an advantage
- Gameplay Experience – Experience in a gameplay engineering role, gameplay systems, including controls, abilities, AI, RPG, multiplayer, online, and network systems
- Frontend Knowledge – Knowledge of UI technical best practices (on Console, PC, or Mobile), Strong proficiency in Unity3D Game Engine and C#. Experience with Unity GUI
- Some Backend Knowledge would be an advantage – Technical experience in Node.js, Database experience (any RDBMS, preferably MongoDB), Experience working with Google Cloud
- Some Rendering/Graphics Experience would be an advantage – Experience with Unity shader languages and graphics API (OpenGL, DirectX, Metal, Vulkan, etc.)
Top Skills
What We Do
Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games. We merge consumer behavior with the art of game design to create experiences that are enjoyed by millions of players across the globe. Each game has raised the benchmark in mobile gaming, bringing high-quality graphics, next-generation technology and revolutionary gameplay to the palm of player’s hands.
We have partnered with leading entertainment brands like Disney, Hasbro, and Universal to create mobile games based on some of the world’s most iconic franchises.
Our games have generated hundreds of millions of downloads including Marvel Contest of Champions, Disney Mirrorverse, Shop Titans, Transformers: Forged to Fight, Mini Guns, Fast & Furious 6: The Game, Fast & Furious: Legacy, and Blastron. Many of these games have also received multiple awards such as Apple’s Editor’s Choice and Google Play’s Best Game of the Year.
Founded in 2006, we have studios and offices in Vancouver, Montreal, Charlottetown, Los Angeles, San Francisco, Austin, and Seoul. Kabam is a wholly-owned subsidiary of Netmarble Games.


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