Game Engineer - Unreal - Contract - Remote UK

Reposted Yesterday
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Hiring Remotely in London, Greater London, England, GBR
In-Office or Remote
Mid level
Gaming
The Role
Contract game engineer to implement and maintain gameplay systems, tools, and engine-level code across projects. Collaborate with designers, artists, and leads to design player-focused solutions, debug complex issues, participate in code reviews, and adapt to different engines and workflows. 3-month FTC based in the UK; requires immediate start.
Summary Generated by Built In

This is a 2-month, UK-based contract.
While the role is remote, we have offices in both Cardiff and Brighton.
Note: We are looking for candidates who can start immediately.


Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay.

But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape -- and with offices in Albany, NY, Brighton, UK and Cardiff, UK, we thrive at the opportunity to Get Sh!t Done on a global scale.

Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence.


ABOUT THE ROLE:

We are seeking a talented and versatile Game Developer to join our growing co-dev team.

In this role, you will draw upon your broad technical experience to help build high-quality game systems and features across a variety of projects. You will contribute to designing, implementing, and evolving gameplay, systems, and tools that help our partners deliver excellent player experiences. You will have the opportunity to work across both proprietary and commercially available game engines, and you should be comfortable adapting to new technologies, workflows, and problem spaces as projects evolve.

An ideal candidate is passionate about games, enjoys tackling a wide range of technical challenges, and has a track record of delivering great player and customer experiences across different areas of game development.

WHAT YOU'LL DO:

  • Feature Development: Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines.

  • Generalist Development: Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs.

  • Critical Problem Solving: Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems.

  • Technical Design: Collaborate with designers, artists, and product leads to break down requirements and deliver practical, player-focused solutions.

  • Code Review: Participate in code reviews, provide constructive feedback, and help maintain high standards of code quality and maintainability.

WHAT WE VALUE:

  • Strong Technical Skills: Professional experience developing games using modern game engines, with proficiency in C++ or similar languages and solid mathematical fundamentals.

  • Engineering Excellence: A commitment to writing clean, maintainable, and efficient code, with a focus on quality and best practices.

  • Breadth of Experience: Comfort working across different systems and disciplines within game development, with a generalist mindset.

  • Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, producers, and project leads.

  • Problem Solving: A proactive and thoughtful approach to identifying, diagnosing, and resolving technical challenges.

  • Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players.

  • Interest in Learning: Curiosity and eagerness to learn new technologies, engines, and practices to remain adaptable and effective.

WHAT YOU MAY ALSO HAVE:

  • Console Experience: Experience developing for current-generation consoles such as Xbox Series X/S, PlayStation 5, or Switch.

  • Mentorship Skills: Experience supporting or mentoring less experienced developers as they build new skills.

  • Stakeholder Communication: Experience working with internal or external partners to gather feedback, provide technical input, and solve problems collaboratively.


A FRIENDLY NOTE FROM THE RECRUITMENT TEAM:

Let us do the work for you: Even if your profile isn’t an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities.

Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.

Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.

#li-remote

Skills Required

  • Professional experience developing games using modern game engines with proficiency in C++ or similar languages and solid mathematical fundamentals
  • Experience implementing, maintaining, and collaborating on gameplay features, systems, and tools (including engine-level code)
  • Strong debugging and analytical skills to investigate and resolve complex technical issues
  • Commitment to writing clean, maintainable, efficient code and following engineering best practices
  • Comfort working across multiple areas of game development with a generalist mindset
  • Strong communication and collaboration skills to work with engineers, designers, producers, and leads
  • Must be based in the UK (role is UK-based/Remote UK)
  • Immediate availability to start (3 month fixed-term contract)
  • Experience developing for current-generation consoles (Xbox Series X/S, PlayStation 5, Switch)
  • Experience mentoring or supporting less experienced developers
  • Experience working with internal or external partners to gather feedback and provide technical input
  • Passion for gaming and eagerness to learn new technologies and engines
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The Company
HQ: Atlanta, GA
81 Employees

What We Do

Rocket Science Group is a new studio built by seasoned professionals with deep roots in the gaming industry. We’re the team behind the team, powering some of the biggest names in gaming with expertise in multiplayer services, backend platforms, server scaling, and player engagement. Our family of studios includes Atomic Theory, specializing in UI/UX design and accessibility; Terminal Velocity, focused on cloud migration and server optimization; and Super Collider, our publishing division that helps studios scale operations and unlock new revenue streams. Together, we make things work so studios can make great games.

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