You can expect to be responsible for:
- Feature Implementation & Content Build
- Model, create, automate and balance game data into spreadsheets and schemas.
- Create, configure and maintain game components, characters, skills, systems, etc. in-engine.
- Own end-to-end implementation of assigned features, from spec to playable build.
- Systems Design & Tuning
- Design rules, parameters, progression curves, and meta systems.
- Iterate systems based on internal feedback and metrics.
- Fine-tune economy flows, resource sinks, balance, and synergy layers.
- Documentation & Technical Specification
- Produce clear, actionable design docs, specs, and mockups.
- Drive task feature breakdowns with the team from generated documentation.
- Propose improvements to toolsets, pipeline, and data flows.
- Cross-Discipline Collaboration & Vision Advocacy
- Help maintain alignment with the game’s vision.
- Communicate design choices to engineers, artists, producers.
- Provide feedback, review build outcomes, and address regressions.
Your background includes:
- Qualification
- Undergraduate degree or college diploma (or equivalent) in a related field
- Experience
- Experience working with Unity 3D and ability to work independently in-editor, setting up content, prefabs and improving hierarchies and dependencies.
- Experience with spreadsheets, csv, and other forms of data entry, handling complex data relationships.
- 2+ years of experience on at least one shipped title, with significant exposure to technical design or systems design in shipped titles.
- Intellectual curiosity and logical thinking, able to trace, debug, and resolve data and behavior issues independently.
- Rock-solid organizational and project management skills with the ability to juggle multiple priorities
- A hunger for new, different, and exciting design challenges
- Experience working in live-ops titles, balancing features post-launch is a plus.
- Bonus if you have raw technical skills including;
- Scripting experience
- Strong math skills
Top Skills
What We Do
Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games. We merge consumer behavior with the art of game design to create experiences that are enjoyed by millions of players across the globe. Each game has raised the benchmark in mobile gaming, bringing high-quality graphics, next-generation technology and revolutionary gameplay to the palm of player’s hands.
We have partnered with leading entertainment brands like Disney, Hasbro, and Universal to create mobile games based on some of the world’s most iconic franchises.
Our games have generated hundreds of millions of downloads including Marvel Contest of Champions, Disney Mirrorverse, Shop Titans, Transformers: Forged to Fight, Mini Guns, Fast & Furious 6: The Game, Fast & Furious: Legacy, and Blastron. Many of these games have also received multiple awards such as Apple’s Editor’s Choice and Google Play’s Best Game of the Year.
Founded in 2006, we have studios and offices in Vancouver, Montreal, Charlottetown, Los Angeles, San Francisco, Austin, and Seoul. Kabam is a wholly-owned subsidiary of Netmarble Games.







