Game Design - Level Designer (m/f/d)

Reposted One Month Ago
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Hiring Remotely in Montréal, QC, CAN
In-Office or Remote
Junior
Consumer Web • Gaming • Mobile • Software
The Role
Design and implement engaging mobile game levels blending arcade and RPG elements. Balance levels using analytics to optimize KPIs (win-rates, retention, monetization). Prepare and run special/seasonal events and collaborate closely with game and economy designers to iterate and ship high-quality releases.
Summary Generated by Built In

ABOUT MEGAZEBRA

MegaZebra has been successfully crafting category-leading games for more than 10 years. You can now join us on an epic journey as we craft a groundbreaking, new mobile game that blends mind-bending arcade gameplay with immersive RPG elements.

 

By combining technology, game-design, art, analytics, and bringing together passionate people from around the globe we have repeatedly been able to produce hit games. We are based in Munich/Germany and Montréal/Canada.

 

We develop all our games in small and vibrant teams. Each team has a high degree of responsibility and creative freedom for their game and is committed to creating something outstanding. We are looking for a level designer based in Montréal or North America to work on one of our new titles.

YOUR RESPONSIBILITIES

  • Level design for a new game at the intersection of the arcade- and RPG genres
  • Create and implement exciting levels, which keep bringing new challenges to players
  • Balance levels based on data from analytics in order to optimize KPIs such as win-rates, retention, and monetization
  • Prepare and execute special and seasonal events
  • Work closely with game designers and economy designers

YOUR PROFILE

  • 2-3 years experience in level design for mobile games
  • Strong interest and passion for arcade type games
  • Creative- and out-of-the-box thinker
  • Strong player empathy
  • Ability to analyze data in order to optimize levels
  • Familiarity with Unity is a plus
  • Strong desire to deliver results and ship top quality titles
  • Self-organized and self-motivated way of working
  • Strong team-player mentality
  • Excellent written and verbal communication skills in English

YOUR BENEFITS

  • Join an international team, which has successfully developed this title from a prototype
  • Work in a highly creative environment with a super-flat hierarchy
  • Work with team-mates based in Montréal and in Europe. We have a highly experienced and very talented design-team in based in Montréal
  • Experience start-up spirit and the ability to have significant impact
  • Join a company with a 15-year track-record of developing and publishing our own games.
  • Earn a competitive salary
  • We are a remote-first company

If this strikes an interest, do send us your application in English!

Skills Required

  • 2-3 years experience in level design for mobile games
  • Based in Montreal or elsewhere in North America
  • Strong interest and passion for arcade type games
  • Creative and out-of-the-box thinker
  • Strong player empathy
  • Ability to analyze data to optimize levels and KPIs
  • Familiarity with Unity
  • Strong desire to deliver results and ship top quality titles
  • Self-organized and self-motivated way of working
  • Strong team-player mentality
  • Excellent written and verbal communication skills in English
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The Company
HQ: Munich
24 Employees
Year Founded: 2009

What We Do

MegaZebra is a European game development company based in Munich, Germany, specializing in high-quality, free-to-play casual games for social networks like Facebook and mobile platforms. Founded in 2008, the company combines technology, game design, art, and analytics to create category-leading entertainment experiences, such as Mahjong Trails, aimed at making players feel like heroes in their gaming experiences.

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