Founding UX/Design Engineer (Contract-to-Hire)

Posted 2 Days Ago
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New York, NY, USA
In-Office
140K-260K Annually
Senior level
Artificial Intelligence • Marketing Tech • Sales • Big Data Analytics
The Role
Design and build Deepline's visual identity and production UI: ship marketing site, refresh dashboards and component library, and implement multi-agent onboarding, CLI UX, error messaging, and launch visuals. Own the design system and web presence, delivering production-ready React/Next.js interfaces with attention to motion, states, and developer experience.
Summary Generated by Built In
Deepline | In-Person (NYC Preferred) | 3-Month Contract

Linear. Vercel. Stripe. They took design as seriously as engineering. Beautiful. Craft is a competitive advantage and they proved it.

Deepline is a CLI interface and API that connects 40+ GTM providers. One command. Your database - your interfaces. The interface isn't there yet.

CLI doesn’t mean there is no user experience. It means that every interaction point has to be 100x more magical - for both humans and agents. Painful experiences die quickly.

Right now our product lives in the terminal - working closely with Claude Code & Codex to solve in minutes what used to take weeks. That's fine for the first 1,000 users. It's not fine for the next 1m. We need someone who makes design decisions while writing production code. You design it, you build it, you ship it.

If you've ever opened Figma at midnight because you had an idea for how something should feel and you couldn't sleep until you tried it, we should talk. We're looking for someone who cares about the 2px difference between "good enough" and "just right."

What your first 90 days look like

Month 1: You ship the marketing site. A full build that makes Deepline look like a company that belongs in the same conversation as Linear and Vercel. You own the visual identity. Typography, color, spacing, motion. Everything starts here. You'll probably redesign the logo while you're at it because you can convince me sans serif is for boomers.

Month 2: You refresh the product UI. Dashboards for usage monitoring, team management, provider configuration, cost/usage analytics. You design and build the component library that scales with the product. You're making decisions about information hierarchy that affect how customers understand what Deepline is doing for them at scale.

Month 3: You ship the multi-agent onboarding flow. Interactive tutorials, CLI output formatting, error messages that actually help. You create visual content for a product launch. Your work speaks for itself.

What you'll own

  • The visual identity. When someone sees Deepline, they should know it immediately.
  • Product UI & UX - for dashboards, workflow builders, provider config, cost/usage analytics
  • Design system. Component library, typography, color, spacing, motion. You build it, you own it.
  • Developer experience layer: CLI output formatting, error messages, onboarding flows
  • Visual content for launches. Product announcements, social assets, changelog, demo videos.
  • Deepline's web presence. Marketing site, documentation, interactive demos.

You'll recognize yourself here

  • You've shipped production UI that you designed and built. React/Next.js, Tailwind CSS.
  • Strong opinions about typography, spacing, color, and motion. And you implement those opinions in code, not Figma.
  • You've built with shadcn/ui, Radix, or Framer Motion. You understand component architecture, not just component styling.
  • You care about the details most people don't notice. Loading states. Empty states. Error states. Transitions. Hover interactions.
  • You look at Linear, Vercel, or Stripe and think "I build at that level." Not "I wish I could."
  • You want to define a product's visual language from day one. Not inherit someone else's design system and maintain it.
  • You have a portfolio, a side project, or a Dribbble that you're actually proud of. Show us.

Contract terms
  • 3-month contract at market rate
  • Clear conversion criteria discussed upfront. No ambiguity.
  • If we convert: full founding-team comp ($160K-$220k salary depending on experience + 0.50%-1.00% equity)
  • In-person, NYC preferred.

Compensation

The base pay range for this role is $140,000 – $220,000 per year.

Compensation
The base pay range for this role is $140,000 – $260,000 per year.

Skills Required

  • Production UI design and development experience; you have designed and shipped UI in production using React/Next.js
  • Experience with Tailwind CSS
  • Experience building component libraries and design systems (experience with shadcn/ui, Radix, or Framer Motion)
  • Strong visual design skills (typography, color, spacing, motion) and ability to implement them in code
  • Experience designing developer/CLI UX: CLI output formatting, error messages, onboarding flows
  • Portfolio, side project, or Dribbble demonstrating your work
  • Ability to produce visual content for launches: marketing site, documentation, interactive demos, social assets
  • In-person presence in NYC preferred
Am I A Good Fit?
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The Company
6 Employees

What We Do

Deepline is a GTM (Go-to-Market) data infrastructure platform that provides a unified CLI and API for waterfall enrichment, lead discovery, signal detection, and campaign activation. It helps revenue teams automate their go-to-market stack by integrating with tools like Claude Code, Cursor, and Codex, allowing users to turn data into actionable insights without needing new technical resources.

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