Forward Deployment Engineer - Gaming

Posted Yesterday
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San Francisco, CA, USA
In-Office
Entry level
Artificial Intelligence • Professional Services • Software
The Role
The Forward Deployment Engineer will integrate AI's world-model systems into gaming workflows, collaborate with studios and artists, and improve environment-building pipelines.
Summary Generated by Built In

Introducing Moonlake, AI for creating world simulations.

About Moonlake

Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for robotics, embodied AI, simulation, gaming, and multimodal agents. We are developing AI-native tooling for creating dynamic worlds where geometry, physics, visuals, audio, and interaction remain coherent in real time.
Our team sits at the intersection of:

  • Embodied AI

  • Robotics simulation

  • Interactive 3D worlds

  • World models

  • Real-time generation

  • AI infrastructure

Moonlake is building the next generation of AI infrastructure for interactive digital worlds. Our mission is to enable anyone to create, simulate, and interact with rich environments using natural language and multimodal inputs, turning simple ideas into worlds with structure, logic, and agents that can perceive and act.

Our team has raised $28M in seed funding from NVIDIA Ventures, Threshold Ventures, AIX ventures and notable angels including Naval Ravikant and Jeff Dean to build the foundational layer for the future of AI - powering everything from creative tools and games to robotics training, simulations, and digital twins. Our goal is to make building and experimenting with these environments as accessible and scalable as publishing video on the internet.

We are looking for exceptional research engineers and applied researchers to help push the frontier of interactive AI.

The Role

We’re looking for a Forward Deployment Engineer — Gaming to help deploy Moonlake’s world-model and environment-generation systems into real-world gaming and interactive content workflows.

This is a highly technical, customer-facing engineering role focused on:

  • gaming pipelines

  • environment workflows

  • world building

  • technical art systems

  • deployment and customization

  • simulation and benchmarking environments

The ideal candidate combines:

  • strong software engineering fundamentals,

  • deep understanding of game development workflows,

  • technical art intuition,

  • and customer-facing implementation experience.

What You’ll Do
  • Deploy and integrate Moonlake’s world-generation systems into gaming and interactive content workflows

  • Work directly with studios, technical artists, and environment teams

  • Help customers define scalable AI-native environment pipelines

  • Build benchmarking and evaluation environments for world-model systems

  • Support customization, deployment, debugging, and integration efforts

  • Prototype workflows and tooling across game engines and 3D ecosystems

  • Collaborate closely with research, product, and infrastructure teams

  • Translate customer workflows into product and platform improvements

  • Help define how AI-native world-building pipelines should operate at scale

What We’re Looking For
  • Strong gaming, simulation, or technical art background

  • Experience with:

    • Unity

    • Blender

    • Maya

    • Houdini

    • game-engine workflows

  • Strong software engineering fundamentals

  • Deep understanding of environment-building pipelines

  • Experience supporting artists, world builders, or technical art teams

  • Ability to communicate effectively with both technical and creative stakeholders

  • Strong systems thinking and workflow intuition

  • Ability to debug and improve complex production pipelines

  • Comfort operating in fast-moving, ambiguous environments

Ideal Backgrounds
  • Technical Artist

  • Senior Environment Artist

  • World Builder

  • Pipeline Engineer

  • Graphics Tools Engineer

  • Technical Product Engineer

  • Forward Deployment Engineer

  • Simulation or Interactive Content Engineer

Bonus Points
  • Experience with procedural generation systems

  • AI-assisted content creation workflows

  • Interactive simulation environments

  • Real-time rendering optimization

  • World-model or multimodal AI familiarity

  • Experience building tools for artists or game studios

  • Synthetic environment generation pipelines

Why This Role Matters

Moonlake’s systems become dramatically more valuable when they integrate seamlessly into real-world gaming and interactive production workflows.

This role sits directly at that boundary.

You’ll help:

  • define how AI-native world-building pipelines operate,

  • shape gaming deployment workflows,

  • improve artist and studio tooling,

  • and help bridge frontier AI systems with next-generation content creation.

This is a rare opportunity to work at the intersection of:

  • gaming,

  • technical art,

  • simulation,

  • AI infrastructure,

  • and interactive world generation.

We are committed to being an on-site, in-person team currently based in San Mateo

Skills Required

  • Strong gaming, simulation, or technical art background
  • Experience with Unity, Blender, Maya, Houdini
  • Strong software engineering fundamentals
  • Deep understanding of environment-building pipelines
  • Experience supporting artists, world builders, or technical art teams
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The Company
0 Employees
Year Founded: 2025

What We Do

Moonlake AI is a US-based research lab focused on creating advanced artificial intelligence solutions that enable users to design and engage with interactive digital environments, including interactive simulations and game worlds, using natural language prompts.

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