Sr Pipeline Programmer

| Santa Monica
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PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.


Join the award-winning team that created God of War

We are seeking an experienced Pipeline Programmer to join us for the development of a new unannounced title!

You’re into making everyone else’s life better. You spend your time thinking about workflow improvements and optimizations that will decrease iteration times. You’re talented and motivated, with tons of initiative. You get things done. Sound interesting? If so, give us a shout!

Responsibilities
  • Research, define, extend, and maintain production pipelines from source assets to the runtime
  • Collaborate effectively with programmers, designers, and artists to gather requirements and help troubleshoot the problems
  • Profile, identify, and eliminate bottlenecks in complex data processing pipelines and tools (performance, memory, network, IO)
  • Build high quality code by developing both unit and integration testing
  • Complete assigned projects with limited supervision
  • Mentor and guide team members in areas of expertise; instill best practices
Requirements
  • Bachelor’s degree in Computer Science, Engineering, or a related field or equivalent experience
  • Minimum five years of professional programming experience in engine or pipeline engineering roles in the games, VFX, or animation industry
  • Expertise in C/C++ required, Python desirable
  • Solid understanding of 3D math (especially linear algebra and vector math);
  • Experience developing tools/plugins for one or more DCC packages such as Maya, Houdini, 3ds Max, Katana or Motion Builder
  • Experience with database technologies (Redis, MongoDB, PostgreSQL or MySQL) and RESTful APIs
  • Ability to write clean, maintainable and extensible code with attention to reusability
  • Enthusiasm and initiative
  • Excellent spoken and written communication
  • Good collaborator within a large, diverse team

Preferred Experience

  • Development and/or optimization of distributed build systems
  • UI tools (Qt, C#/WPF or similar)
  • Telemetry systems (e.g. Elasticsearch, Grafana, Datadog, Tableu,  etc.)
  • Performance profiling tools (e.g. Windows Performance Analyzer, VTune, Razor, PIX)
  • C#
  • USD-based pipelines
 
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We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.

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