Dialogue Intern- Undergraduate

Posted 4 Days Ago
Be an Early Applicant
Burbank, CA, USA
In-Office
36-36 Annually
Internship
Gaming
The Role
Supports AAA game dialogue production by preparing and tracking voice-over sessions, editing and organizing dialogue assets, implementing them in game engines and databases, and assisting with QA, bug fixing, testing, and polish. Collaborates with audio, design, and narrative teams while learning the complete dialogue production pipeline. The role requires familiarity with audio editing software, signal flow, mastering, and preferably Wwise or similar middleware.
Summary Generated by Built In

Job ID: R-125861

Role Summary: 

Join the dialogue team at Insomniac Games and gain hands-on experience creating, editing, and implementing dialogue for AAA video games. 

As a Dialogue Intern, you'll work alongside experienced audio professionals to support dialogue production, from preparing voice-over (VO) recording sessions to editing and integrating dialogue into games. You'll collaborate with audio, design, and narrative teams to help deliver dialogue that enhances storytelling and the player experience. 

Throughout the internship, you'll receive mentorship from senior members of the dialogue team, develop your technical and creative skills, and learn how dialogue moves through the game development pipeline, from recording and editing to implementation and final polish. 

What You’ll Be Doing: 

  • Assist with preparing, scheduling, and tracking VO recording sessions to support dialogue production. 
  • Edit, organize, and implement dialogue assets into the game engine and dialogue databases. 
  • Support dialogue-related QA, bug fixing, and polish tasks to help ensure high-quality dialogue throughout development. 
  • Collaborate with audio, design, and narrative teams to support dialogue integration across game projects. 
  • Gain hands-on experience with the full production pipeline of dialogue creation for games, including recording, editing, implementation, and testing. 
  • Learn dialogue production techniques and workflows while working alongside experienced members of the dialogue team. 

What We’re Looking For: 

  • Currently pursuing an undergraduate degree at a college or university, with an emphasis on audio production, recording or engineering, preferably within the game development field. 
  • Strong interest in game dialogue, audio production, and storytelling through video games. 
  • Familiarity with audio production and editing software such as Pro Tools, Reaper, and similar DAWs. 
  • Understanding of signal flow, audio editing and mastering techniques. 
  • Strong attention to detail, communication, and collaboration skills, with a self-motivated and responsible approach to learning. 
  • Passion for video games and an understanding of what makes them fun (or not). 
  • Additional experience with field recording and microphone setups, dialogue editing, sound effect creation and editing, and post-processing is a plus. 
  • Understanding and experience with Wwise or other middleware solutions is strongly preferred. 

Eligibility: 

  • Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate 
  • Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd. Relocation assistance is available for eligible candidates. 
  • Must be available for the entire 12-week internship period. 

At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States. 

Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 



Intern Pay Range
$36.50—$36.50 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Skills Required

  • Currently pursuing an undergraduate degree at an accredited college or university, preferably emphasizing audio production, recording, or engineering within game development
  • Expected graduation between May 2026 and December 2029
  • Available for the entire 12-week internship period during one of the specified summer internship periods
  • Authorized to work for any employer in the United States without current or future visa sponsorship
  • Familiarity with Pro Tools, Reaper, or similar digital audio workstations
  • Understanding of signal flow, audio editing, and mastering techniques
  • Strong interest in game dialogue, audio production, and storytelling through video games
  • Strong attention to detail, communication, collaboration, self-motivation, and responsibility
  • Experience with field recording and microphone setups, dialogue editing, sound effect creation and editing, and post-processing
  • Understanding and experience with Wwise or other audio middleware solutions
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The Company
HQ: Burbank, CA
408 Employees
Year Founded: 1994

What We Do

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games

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