Creature TD - CFX (DNEG Animation)

Posted 3 Days Ago
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Mumbai, Maharashtra, IND
In-Office
Senior level
Artificial Intelligence • Digital Media • Software • Generative AI
The Role
Develops animation and simulation rigs for creatures, digital doubles, vehicles, and props. Creates technical and creative solutions for rigging, cloth, hair, flesh, rigid-body destruction, and crowd simulations in Maya and Houdini. Collaborates within creature-heavy production pipelines, applying strong artistic, technical, and visual skills while meeting production deadlines.
Summary Generated by Built In
PLEASE NOTE: We are accepting speculative applications only.

 

We do not currently have openings available for the position of CFX Artist, however, we are accepting speculative applications. 
If you would like to be considered for future opportunities, please submit an application. We will keep your details on our database
and contact you when a position becomes available, should you have the required skills and experience which match this position.
Creature TDs at Double Negative are integral to the development of animation and simulation rigs for creatures, digital doubles, vehicles, props and the subsequent simulations. You will find technical and creative solutions to develop high quality rigs and simulations according to the needs of the production.

 

Must Have

  • Minimum of 5 years' experience on feature films / Feature Animation
  • Thorough knowledge of an area of creature specialisation and a broad understanding of the other areas, which include rigging and enveloping in Maya, cloth, hair, flesh, rigid body destruction, crowd simulations
  • Full working knowledge of Maya and hands on experience in Houdini.
  • Be comfortable with the more technical aspects of creature work where appropriate
  • Have strong visual and artistic skills
  • Familiarity with pipeline issues and a typical creature heavy post production environment

 

Nice to Have

  • Programming or scripting skills (e.g. Python, Mel), depending on the area of specialisation
  • An interest in anatomy, tailoring, grooming or mechanics depending on your area of specialisation
  • Houdini Creature FX set-ups and simulation
  • A good General TD background
  • Strong understanding of Linux/Unix based operating systems

 

About You

  • Organised, pro-active and a self-starter
  • A team player and clear communicator, and a keenness for collaboration
  • Adaptable and with a willingness to learn new skills and techniques – including proprietary software
  • Calm under pressure and committed to meet production deadlines 
  • A positive, can-do attitude

Skills Required

  • Minimum 5 years of experience on feature films or feature animation
  • Specialization in creature work with broad knowledge of rigging, enveloping, cloth, hair, flesh, rigid-body destruction, and crowd simulations
  • Full working knowledge of Maya
  • Hands-on experience with Houdini
  • Comfort with technical aspects of creature work
  • Strong visual and artistic skills
  • Familiarity with pipeline issues and creature-heavy post-production environments
  • Programming or scripting skills such as Python or MEL
  • Interest in anatomy, tailoring, grooming, or mechanics
  • Experience with Houdini creature FX setups and simulation
  • General Technical Director background
  • Strong understanding of Linux or Unix operating systems
  • Organized, proactive, self-starting, collaborative, adaptable, and able to meet production deadlines
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The Company
3,001 Employees

What We Do

BRAHMA AI is an enterprise AI content platform that enables organizations to create, manage, and distribute AI-driven media with intelligence, security, and efficiency. Formed through the integration of Prime Focus Technologies and Metaphysic, it combines CLEAR®, CLEAR® AI, ATMAN digital humans, and VAANI voice localization into one ecosystem. Guided by its Mind² philosophy, BRAHMA AI helps enterprises scale content creation, protect IP, and govern assets with provenance, consent, and trust.

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