Content Designer

Reposted 17 Hours Ago
Hiring Remotely in USA
Remote
Mid level
Artificial Intelligence • Information Technology • Software
The Role
Design original 3D content for various industries, collaborate with teams, produce educational materials, and provide feedback on the product's usability.
Summary Generated by Built In
Content Designer

Intangible · Full-time · Remote

About Intangible

Intangible is a spatial intelligence company building a new class of creative tools.

We make Intangible Studio, a browser-based 3D platform that lets creatives move from idea to fully immersive scenes, enabling them to create content with precise camera control. Combining real-time 3D with generative AI give creatives real control over the outcome. They don’t have to prompt and hope, they direct in a system that's exceptionally fast and easy to use.

Our team comes from Pixar, ILM, Unity, Apple, and Netflix. We care deeply about craft, speed, and control.

The Role

We’re looking for a Content Designer who thinks like a director and executes like a designer.

This is not a traditional “content” role. You will design scenes, shots, and visual narratives using Intangible itself. Your work will show customers across many industries what’s possible, and help define what the product becomes.

You should come from a background where visual composition matters. That might be:

  • Art direction

  • Motion design

  • Previs / set design

  • 3D or VFX

  • Editorial or storytelling design

If you’ve ever had to make something look right under time pressure, this role will feel familiar.

What You’ll Do
  • Create high-quality scenes, images, and short sequences using Intangible

  • Translate loose ideas into clear, compelling visual outputs

  • Build example content across film, advertising, events, and interactive use cases

  • Help customers understand how to use the product through your work

  • Partner with product and design to shape workflows and features

  • Develop repeatable approaches to visual storytelling inside the platform

What We’re Looking For
  • Strong visual taste and composition skills

  • Experience in a creative production environment (studio, agency, or similar)

  • Ability to move fast and iterate without losing quality

  • Comfort working across styles, from cinematic to graphic

  • Clear communication of visual intent and decisions

  • Strong knowledge of AI and new creative workflows

Bonus if you:
  • Have Product / UX Design background

  • Have worked in previs, storyboarding, or layout design

  • Have experience with 3D tools (does not need to be expert level)

Why This Role Matters

This role sits at the center of the product.

The work you create will:

  • Define how customers understand Intangible

  • Influence how the product evolves

  • Help entire teams move faster in early-stage creative development


You are not just making content. You are helping invent a new workflow.
If you care about craft, speed, and giving creatives more control, we’d love to talk.

Top Skills

Blender
Cinema 4D
Figma
Frameforge
Google Workspace
Kling
Linear
Maya
Midjourney
Runway
Shotpro
Sketchup
Slack
Storyboarder
Unity
Unreal Engine
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The Company
HQ: San Francisco, CA
19 Employees
Year Founded: 2024

What We Do

Intangible is building the world’s simplest 3D creative tool. Speed is a competitive advantage for creative teams. Intangible is building the world’s fastest way for teams in film, games, advertising and events to visualize ideas in minutes, without code or technical training. Think Pixar-level composition, with Canva-level simplicity, for agency and marketing teams to visualize, collaborate and close business at unparalleled speed. Who we are * Founded by Charles Migos and Bharat Vasan, Intangible’s team of engineers and designers hail from companies like Pixar, Apple, Unity, Disney, Electronic Arts, NASA and Spotify. * We share a common passion for democratizing access to the tools that only the world’s best film and game makers can afford, and a belief that AI can support human creative endeavors instead of supplanting them. What we believe * Creative efforts in film, games, web and XR are forms of artistic expression * Today’s tools for 3D content creation are frustratingly complex and built on closed standards * This complexity limits access and keeps creative teams from building great content * Current GenAI autopilots misunderstand how creative teams build professional-quality content * We enable 3D experiences to be created in minutes, without code or technical training, but with the professional control that creatives need * Our team is uniquely constructed to solve this problem What we do: * Aim for unparalleled ease of use, with AI at the core of our 3D architecture * Curate semantic concepts about the world into knowledge graphs * Tune the best foundational models to do what creatives expect * Work with the latest generative media models for asset creation * Build interchanges to popular toolsets creatives already use - Unity, Epic, Maya, Runway * No clunky downloads or hardware. Just a secure, modern, browser-based experience that anyone, everywhere, can use

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