Character AI Programmer

Reposted 6 Days Ago
Be an Early Applicant
Copenhagen, Capital
Mid level
Gaming • Esports
The Role
Develop and implement AI systems for animation, collaborate with animators, and create debug tools within a programming team.
Summary Generated by Built In

Character AI Programmer

We are looking for an experienced AI Programmer who will be responsible for supporting the development and implementation of AI in our animation team. This position will create systems and features that enhance the work of our animators and will be a key interface with the wider programming team.

You should be willing to work at the Playdead office in Copenhagen, Denmark.

What will I be doing?

  • Designing and developing new AI systems and features to aid action setup, navigation and interaction between characters in an open world.
  • Create custom scenarios in collaboration with the animation team
  • Develop debug tools to help our animators when needed
  • Engage with the wider programming team to ensure we develop sustainable, optimised and stable functionality.

What we would like to see

  • Professional experience working with AI development and tooling
  • Deep technical experience and competence working with C++ and Unreal engine
  • You have developed and released at least 1 AAA game 
  • You have a collaborative spirit and work to solve problems as a member of the wider production team

We are open minded about the technologies we deploy and always open to consider new options to solve emerging challenges.
Who we are

Playdead is an independent game developer based in Copenhagen, Denmark. We are the creators and publishers of LIMBO and INSIDE. Our current project is a 3rd person, open world, science fiction adventure built for multiple platforms on Unreal Engine, published by Epic Games Publishing.

Our legacy and ambition is to make games with an uncompromising attention to detail. Our approach to development is experimental, iterative and collaborative. We are particularly interested in friendly, talented people who feel confident taking charge of their own schedule.

We are currently more than 100 creative professionals and still looking to grow.

Learn more about us at www.playdead.com

Top Skills

C++
Unreal Engine
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The Company
Hovedstaden
78 Employees
Year Founded: 2006

What We Do

Playdead is an independent game developer and publisher based in Copenhagen, Denmark. The company was founded in 2006 by game designer Arnt Jensen. Since then, we have made LIMBO and INSIDE.

Today, we are a team of more than 70 creative professionals with a broad range of experience and education.

Our current project is a third-person science fiction adventure set in a remote corner of the universe.

We are searching for new team members - https://playdead.com/jobs

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