C++ Gameplay Engineer

Posted 20 Days Ago
Be an Early Applicant
Stockholm, SWE
In-Office
Mid level
Gaming • Esports
The Role
Develop and improve Minecraft gameplay features using modern C++. Collaborate with designers, artists, QA, and engineers to implement, test, debug, and iterate on gameplay systems. Investigate issues, improve game quality, performance, and stability, participate in code reviews, and contribute to technical and design discussions. The role works across Minecraft’s Java and Bedrock editions and is based in Stockholm with a hybrid schedule.
Summary Generated by Built In

Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play. 

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. 

Role overview 

The Minecraft team is expanding to help realize our dream of a better Minecraft experience. As a member of this team, you will help create gameplay features that allow our incredible community to realize their creations using mechanics and technologies you helped create. You will also contribute to improving the performance and stability of the game as a whole. 

You'll join a cross-functional team and collaborate with engineers, designers, artists and colleagues in quality assurance, all contributing to a game enjoyed by over 100,000,000 players worldwide. We have big dreams for the future of Minecraft and need you to help make them happen. 

Minecraft is developed across Java and Bedrock, and our team works with both editions. You do not need to know every part of Minecraft when you join. We are looking for someone with a good foundation in C++, an interest in gameplay development and a willingness to learn and solve problems together with others. You will have room to contribute your own perspective while learning from and sharing knowledge with people across different disciplines. 

This is a full-time role based in Stockholm with a hybrid working model, where we work from the office three days a week. Please note that we are currently only considering candidates based in Sweden. 

As a Game Engineer in the Minecraft Gameplay team, you will:   

  • Implement, test and iterate on new and existing gameplay features for upcoming Minecraft updates. 
  • Work with game designers, artists, quality assurance and other developers to turn ideas into experiences for our players. 
  • Contribute to technical and design discussions throughout the development of a feature. 
  • Investigate and resolve issues in gameplay features and their underlying systems. 
  • Help improve the quality, performance and stability of the game. 
  • Participate in code reviews and share knowledge with other members of the team. 

To succeed in this role, we believe you will need: 

  • At least 3-5 years of experience developing software in modern C++. 
  • Experience implementing, debugging and testing software features. 
  • An understanding of common software engineering practices. 
  • Ability to communicate and collaborate in English. 

Helpful experience: 

  • Experience with gameplay development. 
  • Experience with Java. 
  • Experience working with large or cross-platform codebases. 
  • An interest in Minecraft and its gameplay. 

If the role sounds interesting but your experience does not match everything listed above, we still encourage you to apply. We value different experiences and perspectives, and we are interested in what you could bring to the team and how you would grow in the role. 

Mojang Studios 

Mojang Studios is a Microsoft-owned game developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the Minecraft universe.

Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community. 

We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.

To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.

But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!

Important note on resumes
Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck!

Skills Required

  • At least 3–5 years of experience developing software in modern C++
  • Experience implementing, debugging, and testing software features
  • Understanding of common software engineering practices
  • Ability to communicate and collaborate in English
  • Experience with gameplay development
  • Experience with Java
  • Experience working with large or cross-platform codebases
  • Interest in Minecraft and its gameplay
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The Company
HQ: Stockholm
1,098 Employees
Year Founded: 2009

What We Do

Mojang Studios is a Microsoft-owned game studio based in Stockholm (Sweden) and Redmond (WA) with additional locations in London, Shanghai, and Tokyo as well as a partially remote workforce. We created Minecraft, the sandbox video game turned franchise that now includes two more games, novels, board games, apparel, and much more. We believe in the power of play and our mission is to build a better world through our work. At our studios, you’ll meet passionate and welcoming people with the same goal: to create games and products with a positive impact. Four core values guide everything we do: Fuel Passion. Minecraft encourages players to stay sharp and constantly evolve. We mirror that by bringing together enthusiastic people who are eager to innovate in their fields and giving them the resources to reach their goals. We’re passionate about our industry and strive to empower our employees and future generations of gaming professionals. Create Fun. We aim to create fun, enriching experiences for our players, whether they’re playing our games, learning in Minecraft Education, or discovering a new product. Thanks to our incredibly talented creator community and Minecraft Marketplace, the fun is virtually endless and there’s something for everyone in our blocky universe. Celebrate Creativity. Creativity is at the core of Minecraft, whether you’re making art in Creative mode or finding clever ways to get through the night in Survival mode. Fresh ideas, out-of-the-box thinking, and new perspectives are what allows us to evolve the franchise and keep surprising our players after more than a decade of Minecraft. Craft together. Minecraft welcomes everyone because we believe that we’re better together. Our players’ feedback and the work of our community creators have made Minecraft what it is today. To support collaboration in our studios, we’ve built comfy, connected spaces that allow our local and remote teams to work closely together.

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