BC, Senior Unreal Technical Artist

Posted 2 Days Ago
Be an Early Applicant
Vancouver, BC, CAN
In-Office
40-60 Hourly
Senior level
Big Data • Software
The Role
Develop and optimize Unreal Engine assets, shaders, materials, visual effects, and 3D pipelines for a virtual reality project. Responsibilities include asset and environment development, scene complexity reduction, profiling, graphics setting adjustments, production process setup, sculpting, UV unwrapping, and LOD creation. This is a short-term, remote, project-based role for candidates located in British Columbia.
Summary Generated by Built In

BC, Senior Unreal Technical Artist

About Zoic 

Zoic Studios is a Visual Effects company that specializes in high end visual effects for television, film, and advertising. Our mantra is Visual Evolution - we focus on every part of the process, from the final picture to the pipeline used to create them.   

Are you looking for your next creative and technical challenge? Come join our team!  

Why Join Zoic? 

  • We are an Artist owned and operated VFX studio. 
  • We love what we do and always stay curious about new technology and techniques. 
  • We respect work/life balance in a hectic industry. 
  • We work with a team from all walks of life and back grounds.

Summary of Position:

Zoic Studios is looking for a few Unreal Engine Technical Artist to work with our team on a Virtual Reality project.  The ideal candidate will have a strong focus in asset optimization, shading, scripts/pipeline, and visual FX.

This is a  contract position over the next few months.

Required Skills:

  • Expertise with shader design and optimization in Unreal Engine 
  • A foundation in asset development or environment art using Unreal Engine
  • Experience with Blueprints and Materials in Unreal Engine
  • Experience in setting up a production process (including sculpting, UV-unwrapping, LOD creation, etc.) in Unreal Engine
  • Experience with 3D pipelines in Unreal Engine
  • Optimize and reduce scene complexity
  • Analyze content using profiling tools
  • Ability to adjust project graphics setting
  • Experience with VR and/or VR projects

Additional information
•    British Columbia Employees Pay Range:  $40 - $60 per hour    (The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position)
•    Candidates MUST be located in British Columbia.  At the moment this is a remote (work from home) position.
•    Zoic does not cover relocation costs.
•    All remote positions require the candidate to have a reliable internet connection via ethernet and work on Pacific Standard Time.
•    This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned
•    Due to the sheer volume of applications we receive, we regret that only those selected to interview will be contacted.

Skills Required

  • Expertise with shader design and optimization in Unreal Engine
  • Foundation in asset development or environment art using Unreal Engine
  • Experience with Blueprints and Materials in Unreal Engine
  • Experience setting up production processes, including sculpting, UV unwrapping, and LOD creation, in Unreal Engine
  • Experience with 3D pipelines in Unreal Engine
  • Ability to optimize and reduce scene complexity
  • Experience analyzing content using profiling tools
  • Ability to adjust project graphics settings
  • Experience with VR or VR projects
  • Must be located in British Columbia
  • Reliable ethernet internet connection and ability to work Pacific Standard Time
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The Company
Culver City, CA
400 Employees
Year Founded: 2012

What We Do

Zoic Labs is an advanced visualization company focused on the intersection of data, narrative, design, and emerging technologies. Since 2002, we have developed software and virtual production tools for sister company Zoic Studios, a multi-platform storytelling company with emphasis on high-end computer graphics for film, television, gaming, and VR/AR experiences. We build proprietary products and platforms, and provide UI/UX design, agile software development, R&D, and consulting services for a diverse range of private companies, as well as the U.S. Department of Defense and Intelligence Community.

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