Backend Engineer (Golang)

Posted 4 Hours Ago
Hiring Remotely in United States
Remote
100K-140K Annually
Mid level
Gaming • Software
The Role
Design and implement cloud-based microservices for multiplayer game backends, author design documents, support live features/releases, collaborate with partners and designers, and contribute to a strong technical culture focused on player experience.
Summary Generated by Built In

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games — and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.


Our Role

Rushdown Studios is looking for an experienced Backend Engineer to join us in support of our partner studio! In this role, you’ll work to build out game backends and encounter a variety of unique technical challenges. 

Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Game development experience is preferred due to the nature of this project, but it’s not mandatory; we encourage you to apply even if you don’t meet all of the requirements listed below!

Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday) or fully remote candidates in the Eastern United States. However, we're always open to expanding our list of remote-eligible states for the right candidate, as well. 

Disclaimer: Please note that this is not a gameplay engineering role.


Responsibilities

  • Prototype and build cloud-based microservices in the backend.
  • Develop new services and author software design documents.
  • General support for live features and releases.
  • Work closely with our partners and take / provide technical feedback.
  • Contribute to a healthy technical culture that encourages engineers to learn and grow.
  • Partner with designers to iterate on features and optimize for a smoother player experience.

Requirements

  • Three (3) years of professional experience using Go to write high-performance applications.
  • At least one (1) year of professional experience with C++.
  • Ability to dive into a game engine to complete a task.
  • Proficiency with scalable non-relational database solutions (e.g., MongoDB, DynamoDB, Redis).
  • Willingness to selflessly put player experiences first — before even your own code and ego.
  • Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP).
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Familiarity with game server scaling and orchestration frameworks.
  • Experience with message brokers (e.g., RabbitMQ, Kafka, Amazon SQS).
  • Experience with PlayFab, Epic Online Services, or other popular backend game services.
  • Experience integrating Steam, PlayStation, Xbox, or Nintendo APIs or adhering to their Technical Requirements Checklists (TRCs).

Benefits:

  • Compensation: $100,000-140,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.

We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.


Skills Required

  • Three (3) years of professional experience using Go to write high-performance applications.
  • At least one (1) year of professional experience with C++.
  • Ability to dive into a game engine to complete a task.
  • Proficiency with scalable non-relational database solutions (e.g., MongoDB, DynamoDB, Redis).
  • Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP).
  • Willingness to selflessly put player experiences first.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.
  • Game development experience.
  • Familiarity with game server scaling and orchestration frameworks.
  • Experience with message brokers (e.g., RabbitMQ, Kafka, Amazon SQS).
  • Experience with PlayFab, Epic Online Services, or other popular backend game services.
  • Experience integrating Steam, PlayStation, Xbox, or Nintendo APIs or adhering to their Technical Requirements Checklists (TRCs).
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The Company
HQ: Saratoga Springs, NY
30 Employees
Year Founded: 2021

What We Do

Founded in 2021 by veterans in the gaming industry who have worked on games like PUBG and League of Legends. Rushdown was created with the philosophy that when talented engineers are consistently challenged, given clear ownership and responsibility, extraordinary work can result. We focus on solving the most difficult problems for multiplayer games. At Rushdown we have teams small and large working on a variety of games in the industry. We truly love what we do and want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

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