Backend Engineer (Golang)

Posted 10 Days Ago
Saratoga Springs, NY, USA
In-Office
90K-115K Annually
Mid level
Gaming • Software
The Role
Build and support cloud-based backend microservices for multiplayer games. Develop new services, create software design documents, support live features and releases, collaborate with partner studios and designers, and optimize player experiences. The role requires professional Go and C++ experience, scalable non-relational databases, cloud platforms, and the ability to work with game engines. Familiarity with game server scaling, message brokers, game backend services, and console APIs is preferred.
Summary Generated by Built In

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games — and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.


Our Role

Rushdown Studios is looking for an experienced Backend Engineer to join us in support of our partner studio! In this role, you’ll work to build out game backends and encounter a variety of unique technical challenges. 

Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Game development experience is preferred due to the nature of this project, but it’s not mandatory; we encourage you to apply even if you don’t meet all of the requirements listed below!

Work Location: For this role, we are only able to consider candidates willing to work from our office in Saratoga Springs, NY on a hybrid basis (e.g., Tuesday-Thursday). This is not a fully remote position and, in this case, Rushdown is not able to offer relocation assistance to successful candidates located outside of a reasonable commuting distance.

Disclaimer: Please note that this is not a gameplay engineering role.


Responsibilities

  • Prototype and build cloud-based microservices in the backend.
  • Develop new services and author software design documents.
  • General support for live features and releases.
  • Work closely with our partners and take / provide technical feedback.
  • Contribute to a healthy technical culture that encourages engineers to learn and grow.
  • Partner with designers to iterate on features and optimize for a smoother player experience.

Requirements

  • Three (3) years of professional experience using Go to write high-performance applications.
  • At least one (1) year of professional experience with C++.
  • Ability to dive into a game engine to complete a task.
  • Proficiency with scalable non-relational database solutions (e.g., MongoDB, DynamoDB, Redis).
  • Willingness to selflessly put player experiences first — before even your own code and ego.
  • Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP).
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Familiarity with game server scaling and orchestration frameworks.
  • Experience with message brokers (e.g., RabbitMQ, Kafka, Amazon SQS).
  • Experience with PlayFab, Epic Online Services, or other popular backend game services.
  • Experience integrating Steam, PlayStation, Xbox, or Nintendo APIs or adhering to their Technical Requirements Checklists (TRCs).

Benefits:

  • Compensation: $90,000-115,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.

We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.


Skills Required

  • Three years of professional experience using Go to write high-performance applications
  • At least one year of professional experience with C++
  • Ability to work within a game engine to complete tasks
  • Proficiency with scalable non-relational databases such as MongoDB, DynamoDB, or Redis
  • Ability to navigate and integrate with cloud service providers such as AWS, Azure, or GCP
  • Self-motivated team player able to manage multiple tasks
  • Prioritize player experiences and collaborate effectively with team members
  • Proactive communication skills for unblocking work and navigating team obstacles
  • Familiarity with game server scaling and orchestration frameworks
  • Experience with message brokers such as RabbitMQ, Kafka, or Amazon SQS
  • Experience with PlayFab, Epic Online Services, or other backend game services
  • Experience integrating Steam, PlayStation, Xbox, or Nintendo APIs or adhering to their technical requirements
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The Company
HQ: Ballston Spa, NY
30 Employees
Year Founded: 2021

What We Do

Founded in 2021 by veterans in the gaming industry who have worked on games like PUBG and League of Legends. Rushdown was created with the philosophy that when talented engineers are consistently challenged, given clear ownership and responsibility, extraordinary work can result. We focus on solving the most difficult problems for multiplayer games. At Rushdown we have teams small and large working on a variety of games in the industry. We truly love what we do and want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

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