Staff Automation Engineer

Posted 2 Months Ago
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Austin, TX, USA
In-Office
Senior level
Artificial Intelligence • Edtech • Gaming • Software
The Role
Build and own Git infrastructure, GitHub Actions standards, CI/CD pipelines, automation workflows, reporting, and delivery tooling. Develop automated test frameworks, migration validation with rollback capabilities, and deployment strategies that improve release confidence. Preferred experience includes game-industry QA, visual regression testing, performance and load testing, game engine testing workflows, and database or content pipeline validation.
Summary Generated by Built In
Staff Automation Engineer

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.

We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:

For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.

For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.

For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.

We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.

Level is seeking a Staff Automation Engineer to set the technical direction for build, release, and test automation across our game projects and studios. You'll architect the CI/CD and automation platform that engineering, art, and production teams in Austin and Auckland all build on, and act as a force multiplier for every team that ships with it. This is a cross-team leadership role for someone whose architectural decisions will shape how the entire organization ships educational games.

What You Will Do

  • Automation Architecture: Set technical direction for Git and GitHub Actions CI/CD and test automation spanning multiple game projects, studios, and platforms, including the reusable workflow and runner foundations teams build on.

  • Quality Strategy: Define the studio-wide approach to quality gates, engine-integrated testing, and performance and regression automation, and decide where automation should and should not be applied.

  • Platform and Build Strategy: Shape the approach to engine, platform, and console build pipelines, SDK management, and certification workflows across targets.

  • Developer Productivity: Identify systemic bottlenecks in build, iteration, and test times across teams, and lead multi-quarter initiatives to eliminate them.

  • Source Control Strategy: Lead large-scale repository and branching strategy, including migrations such as Perforce to Git, and the tooling that supports them.

  • Incident Leadership: Lead resolution of the most complex cross-team build, release, and pipeline incidents, and drive the process changes that prevent recurrence.

  • Standards and Governance: Establish automation standards, review practices, and design guidance that other teams adopt across the org.

  • Tooling and Vendor Evaluation: Evaluate and recommend CI platform, runner infrastructure, and test tooling investments, including cost and build-vs-buy trade-offs.

  • Mentorship at Scale: Mentor senior and mid-level engineers across teams and help shape the automation career ladder.

  • Technical Communication: Represent automation and build engineering in cross-discipline planning, translating infrastructure trade-offs for engineering leadership.

Qualifications

Need to Have

  • 10+ years in build/release, CI/CD, or test automation engineering, with shipped games across platforms

  • Expert-level game engine experience (Unreal, Unity, or a proprietary studio engine)

  • Demonstrated cross-team impact: initiatives you led that changed how multiple teams build, test, or ship software

  • Proven architecture of GitHub Actions CI/CD and build infrastructure that scaled across projects teams, or studios

  • Deep Git expertise at scale: large repos/LFS, branching strategy, and source control migrations

  • Deep C#/.NET and/or C++ across build/release tooling and test automation, plus strong scripting (Python, PowerShell, Bash)

  • Experience setting technical standards and influencing engineering leadership on infrastructure investment

  • Staff-level individual contributor experience (not a people-management role)

Nice to Have

  • Console/platform build pipelines and certification (devkits, TRC/XR requirements)

  • Engine build tooling such as UAT/UBT, BuildGraph, Horde, or Unity build automation

  • Godot build or test automation experience

  • Perforce-to-Git migration experience at studio scale

  • Distributed build farms and self-hosted runner infrastructure

  • Other CI systems (Jenkins, TeamCity, Azure DevOps) and infrastructure as code (Terraform)

  • Experience supporting teams across studios and time zones

Skills Required

  • 5+ years of experience in automation and CI/CD pipelines
  • Proven experience building automated test frameworks from scratch
  • Proficiency in C# or similar programming languages
  • Solid scripting skills with PowerShell or Bash
  • Strong understanding of testing, validation, and deployment strategies
  • Expertise in Git
  • Experience designing migration strategies with automated validation and rollback
  • Game industry QA or test automation experience
  • Visual or rendering regression testing experience
  • Performance and load testing automation experience
  • Familiarity with Godot, Unreal, or Unity testing workflows
  • Experience with database migrations, schema versioning, or content pipeline validation
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The Company
218 Employees
Year Founded: 2018

What We Do

Level is an educational technology company that develops learning science products and academic content, focusing on ELA and Math. The company integrates game systems engineering, animation, and AI into its tools, employing a multidisciplinary team of designers, engineers, and content specialists to create its educational platform.

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