Associate Technical Director

Posted 4 Days Ago
Be an Early Applicant
Hiring Remotely in United Kingdom
Remote or Hybrid
Expert/Leader
Gaming
The Role
Leads technical delivery and growth across Tech Art, UI/UX, and Engineering services. Provides technical direction on Unreal Engine projects, builds tools and pipelines, supports artists and engineers, scopes client work, contributes to pitches, manages technical risks, establishes standards, mentors teams, supports hiring, and represents the studio through client engagement and industry thought leadership.
Summary Generated by Built In
The Associate Technical Director will be responsible for leading the technical delivery and supoorting growth of Atomhawk's Tech Art, UI/UX and Engineering services. As a member of the Leadership Team, you will define the direction for Technical Services across the studio. 
To start you will work directly on client projects, supporting Technical Artists and UI/UX teams with tools, pipelines and implementation, and setting the technical standards they work to. You will partner with the Studio Director to develop the strategy for our technical offering and, as the service line grows, build and lead a technical team to deliver on client projects.
Externally, you will be a key client-facing voice for Atomhawk technical services. You will act as the technical point of contact for clients, support business development with pitches, proposals and technical scoping, and help raise Atomhawk's profile through thought leadership and attendance at industry conferences and events.
Job requirements
  • A programming background, with experience as a generalist programmer in a technical leadership role on high-end AA or AAA games.
  • Able to write good quality C++ in Unreal Engine 5 and other gaming engines, with hands-on UE5 experience on AA or AAA projects.
  • Exposure to UI programming, such as implementing UI in Unreal Engine using UMG.
  • Experience supporting Technical Artists, for example with tools, pipelines, materials and shaders, or performance.
  • Able to design and review technical solutions, tools and workflows, and set technical direction on a project.
  • Experience working directly with clients or external partners to understand requirements, scope and estimate work, and manage expectations.
  • Clear, confident communication with both technical and non-technical audiences, including presenting to clients.
  • Experience mentoring or guiding others, with the ambition to build and lead a team.
  • Experience in an art services, outsourcing or co-development environment (Desired not essential).
  • Experience speaking at industry events or producing thought leadership content (Desired not essential).

Job responsibilities
  • Contribute to studio direction and priorities as a member of the Atomhawk Leadership Team.
  • Partner with the Studio Director and Creative Operations Director to develop a compelling service offering across Tech Art, UI/UX and Engineering.
  • Supporting Studio Director and Creative Operations Director to explore, define, grow and develop new service lines.
  • Act as the technical point of contact for clients, agreeing scope and setting clear expectations on approach and delivery.
  • Support pitches and proposals with technical scoping, estimates and solution design alongside Creative Operations Director.
  • Write and review code and set technical direction on client projects in Unreal Engine 5 and other common and proprietary game engines.
  • Support Technical Artists, UI/UX, 3D, Animation and Concept team teams by building & guiding tools, pipelines and implementation, bridging art and engineering.
  • Review technical approaches, identify risks early and recommend mitigations to Production and clients.
  • Define and share technical best practice and standards across the service lines.
  • Represent Atomhawk through thought leadership, talks and attendance at industry conferences and events.
  • Contribute to hiring plans and interviews

Benefits
Atomhawk understands the importance of having control over your benefits. That's why we offer a flexible, personalised benefits package designed to meet your unique needs, no matter where you are in your career.   
Money: Flexible benefits allowance, salary sacrifice pension, benefits hub, payroll giving, an employee referral scheme (up to £1,000), financial/home buying consultations, workplace ISA and other schemes for tech loans, car loans and bicycles.    
Lifestyle: Flexible working, 21 free choice days holiday, bank holidays, birthday day off, Christmas shutdown (Christmas Eve to New Year) and options to buy or sell up to a week of annual leave*.  
Health and Wellbeing: Dental insurance*, income protection, life assurance, BUPA private healthcare*, leading EAP programs (remote GP, mental health, physio, nutrition, lifestyle coaching and medical second opinions), critical illness cover*, health cash plan* and funded flu vaccines/eye tests.  
Development: Structured Personal Development, regular appraisals and 5 learning days per annum.  
Extra Perks: A variety of in-studio perks, regular care packages, studio days out (family welcome), studio-led social activities (game jams, yoga, quizzes, life drawing and more), sabbaticals (at 10 years service) and annual gaming subscription.  
*Opt-in benefits (part of our flexible benefits options).

Skills Required

  • Programming background and experience as a generalist programmer in a technical leadership role on high-end AA or AAA games
  • Ability to write good-quality C++ in Unreal Engine 5 and other game engines, with hands-on UE5 experience on AA or AAA projects
  • Exposure to UI programming, including implementing UI in Unreal Engine using UMG
  • Experience supporting Technical Artists with tools, pipelines, materials, shaders, or performance
  • Ability to design and review technical solutions, tools, and workflows and set technical direction
  • Experience working with clients or external partners to understand requirements, scope and estimate work, and manage expectations
  • Clear, confident communication with technical and non-technical audiences, including client presentations
  • Experience mentoring or guiding others, with ambition to build and lead a team
  • Experience in an art services, outsourcing, or co-development environment
  • Experience speaking at industry events or producing thought leadership content
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The Company
HQ: Sheffield
1,000 Employees

What We Do

Founded in 2003, and celebrating its 20th Anniversary this year, award-winning Sumo Digital employs over 1,200 people globally in the UK, Europe, India and Canada. Our 17 studios are in Sheffield, Nottingham, Newcastle (Atomhawk and Sumo Newcastle), Brighton (The Chinese Room), Leeds (Red Kite Games), Leamington Spa (Sumo Leamington, Lab42 & Midoki), Warrington in the UK, Pune and Bangalore in India, Wroclaw, Poland and Czech Republic (PixelAnt) and Vancouver, Canada (Atomhawk and Timbre Games). Developing successful games across all platforms and genres, Sumo is recognised for its versatility, proprietary technology and creativity across a portfolio of games featuring titles for major publishers including Microsoft, Sony, Sega and 2K. Sumo Digital is part of Sumo Group Ltd.

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