Art Outsource Manager

Posted 14 Days Ago
Be an Early Applicant
Hiring Remotely in USA
Remote
115K-120K Annually
Senior level
Gaming
The Role
The Art Outsource Manager will oversee and coordinate art outsourcing for a new game title, ensuring the delivery of high-quality assets. Responsibilities include managing communication with external studios, collaborating with internal art teams, reviewing deliverables for quality, and developing asset briefs. Expertise in character-focused tools and effective pipeline management is crucial for success in this role.
Summary Generated by Built In

Founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.

We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.

Bad Robot Games is looking for an Art Outsource Manager to drive outsource content for our next title. You will be responsible for overseeing the management and coordination of art outsourcing activities, ensuring the timely delivery of high-quality assets that meet our artistic and technical standards. Your exceptional communication skills, deep understanding of asset workflows, and ability to build a cohesive pipeline will be vital to fostering a consistent flow of assets from external partners. 

This role would have a focus on Character Outsourcing but may also help out other disciplines from time to time. 

KEY RESPONSIBILITIES

  • Collaborate with our Lead Art Outsource Manager and establish best practices for our outsourcing flow.
  • Manage the end-to-end art outsourcing process, including sourcing, onboarding, and maintaining communication with external art studios and individual artists.
  • Collaborate closely with internal art leads and our art director to understand project requirements, establish asset specifications, and communicate these effectively to external partners.
  • Work closely with rigging and animation teams to ensure characters meet deformation requirements and support intended animations.
  • Create and implement a cohesive pipeline that supports efficient asset delivery, reviews, revisions, and final approvals.
  • Provide detailed feedback on character art deliverables, focusing on realism, anatomical accuracy, and adherence to project guidelines.
  • Develop asset briefs and detailed technical requirements for character-specific work, such as topology, UV layout, and material optimization.
  • Leverage expertise in Unreal Engine, Substance Painter, ZBrush, and other character-focused tools to review and refine external work.
  • Oversee the creation of realistic textures, materials, and shaders, ensuring high-quality skin, fabric, and surface details.

KEY QUALIFICATIONS

  • Previous experience as an Art Outsource Manager or a similar role within the gaming industry.
  • Strong knowledge of asset workflows for various types of game assets, including environment assets, character models, vfx and concept packages.
  • Excellent communication skills, both verbal and written, with the ability to effectively convey artistic vision, feedback, and technical requirements.
  • Strong organizational and project management abilities, with a track record of successfully managing multiple outsourcing tasks simultaneously.
  • In-depth understanding of the game development process and the ability to align art outsourcing activities with internal project milestones and deadlines.
  • Proven problem-solving skills and the ability to think strategically to address potential challenges and optimize the outsourcing process.
  • Firm Understanding of content creation software, Unreal, and production software - like Maya, Substance Painter, Perforce, Miro, JIRA and Shotgrid
  • All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.

BONUSES

  • An up-to-date knowledge of content workflows for Unreal 5.

Annual Salary Range: $115,000 - $120,000

Our ranges are based on California market rate regardless of work location in the US.

 

Find out more about our benefits and team on our careers page!

Bad Robot Games recruiters will never ask you for money or to provide financial information during our recruiting process. Scammers often request money transfers for Visa processing fees or travel expenses, as well as personal information including passport info, social security numbers, credit card or bank account information.Bad Robot Games recruiters will never use personal email (including @gmail) accounts when contacting candidates. We also do NOT interview or screen candidates over messenger or text-based chat. All communication will be tied to badrobotgames.com

Bad Robot Games is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.


Top Skills

Maya
Substance Painter
Unreal Engine
Zbrush
The Company
HQ: Encino,, CA
55 Employees
On-site Workplace

What We Do

As the gaming arm of Bad Robot Productions (Lost, Cloverfield, Westworld, Star Wars), Bad Robot Games is passionate about telling stories and building worlds that can only be experienced through games. Our goal is to create gaming destinations across all platforms that are as fun to watch as they are to play. Through our two development teams (an in-house studio, and a creative co-development team who collaborates with external partners), Bad Robot Games drives a diverse slate which includes AAA and iii titles, as well as a mix of original projects and established IP.

All our projects unite our games industry veterans, our film and TV colleagues, and our larger network of talent (writers, composers, sound designers, concept artists, and more), which uniquely allows us to blend artists, areas of expertise, and perspectives across industries to create truly innovative games. And because of this constant collaboration, we’re able to bring a novel, fully-integrated approach to cross-medium world building.

We believe every project should feel like you’re making something special—and that you’re making it with a family. Any act of creation is a leap of faith. The fun comes from believing that it just might work.

Bad Robot Games is an equal opportunity employer. We offer competitive salaries and compensation packages to all our full-time hires--which includes comprehensive benefits, and amazing opportunities both in and outside the office. For more information on current career opportunities with Bad Robot Games, email [email protected].

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