Art Lead

Posted 2 Days Ago
Be an Early Applicant
2 Locations
In-Office or Remote
Senior level
Gaming
The Role
Define and own the game's visual style end-to-end: create art samples, moodboards, key art, and in-style assets. Produce illustrations and concept art, mentor junior artists, collaborate with the team and community, and work with generative AI tools as an augmenting technology. Contract-to-hire starting with paid trial projects.
Summary Generated by Built In

Remote or San Francisco, CA

Elsewhere is hiring an Art Lead to define a stunning visual style for our upcoming game. We’re a venture-backed indie studio working on a surreal card game set inside your own dreaming mind. We aim for the project to combine the soul of a stellar indie title with the strategic depth and replayability of collective card games and deckbuilding roguelikes, ultimately becoming a forever-game that reaches millions of players.

This role will own and define the art style from end-to-end for our game. You’ll create art samples, collaborate on moodboards, and finally create the key art that defines our game. From there, you’ll create tons of amazing art within the visual style you created with us. Eventually, you’ll also help manage more junior artists to work within that style.

Our game incorporates generative AI in a way that celebrates (rather than replaces) human art. It’s not necessary for you to have used generative AI in your own projects or have any experience at all. But we ask that you be open-minded towards it.

This is a contract-to-hire position. Work will begin with paid trial projects. If things go well, we’d love for you to join our team full-time with salary and benefits.

Qualifications
  • You love to draw. You have an extensive portfolio of art you’ve made over the years in a diversity of styles. You’re incredibly strong at illustration and concept art. You’ve created countless original characters.

  • You love games and the culture surrounding them deeply. You’ve played more games than you can count across genres. Bonus points if you’re a fan of tabletop or deckbuilding games. You have strong opinions about what great art direction looks like in games.

  • You've made a game (side project, indie, or AAA) and can point to specific art you owned from concept to completion in your portfolio.

  • You can define, iterate on, and communicate an art style that’s stunning and distinctive. And you can communicate it to junior artists.

  • You have a strong personal aesthetic and a comprehensive portfolio of art. Bonus points for work that is highly colorful and stylized.

  • You’re experienced with tools like Photoshop, Procreate, and Illustrator. Bonus points if you’ve worked with Figma or 3D tools like Blender.

  • You’re enthusiastic or at least open-minded about the ways the latest generative AI technologies can augment (but not replace) creative talent, and ideally have opinions about which tools are the most helpful.

  • You're ambitious. You want to be an early part of something big. Something with massive potential that players are going to absolutely love. You want to work with a game studio that pushes the envelope of games as a medium.

  • You're collaborative. You're excited to work closely with our community and whole team to create a unified vision.

Bonus Points For:
  • Love for (and participation in) a fandom of any kind.

  • Experience working on a small team, ideally in a startup environment.

  • Experience working as an Art Lead, Art Director (or similar role), leading and/or mentoring other artists.

  • Experience and intuition working on visual, UI/UX, and product design in Figma or similar.

  • Experience with sharing your work on social media or video.

  • Being based in San Francisco, CA (or being open to relocate).

Skills Required

  • Extensive portfolio demonstrating strong illustration and concept art
  • Demonstrated experience owning art for a shipped game (indie or AAA)
  • Ability to define, iterate on, and communicate a distinctive art style
  • Experience creating original characters and diverse stylistic work
  • Experience mentoring or guiding junior artists
  • Proficiency with Photoshop, Procreate, and Illustrator
  • Deep enthusiasm for games and game art direction
  • Collaborative mindset and ability to work with community and team
  • Openness to using generative AI as an augmenting tool
  • Ambition to be an early member of a growing studio
  • Experience with Figma or 3D tools like Blender
  • Experience as an Art Lead or Art Director, leading artists
  • Active participation in fandoms or social sharing of work
  • Being based in or open to relocating to San Francisco, CA
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The Company
0 Employees

What We Do

Elsewhere is a gaming company and publisher focused on creating innovative multiplayer roguelike games. Their mission is to develop immersive experiences that feel like an adventure shared with friends, where the journey is unique and never the same twice. Backed by prominent investors like Andreessen Horowitz and Soma Capital, Elsewhere is dedicated to pushing the boundaries of multiplayer game design and publishing.

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