AI Systems Architect

Posted 2 Days Ago
Be an Early Applicant
Stockholm, SWE
Hybrid
Entry level
Artificial Intelligence • Robotics • Manufacturing
The Role
Architect and implement a deterministic, high-performance Factory Engine for autonomous manufacturing. Build simulation loops, logistics economies, dependency graphs, pathfinding, deadlock resolution, and continuous 3D spatial models capable of handling millions of entities. Apply data-oriented design, entity component systems, cache optimization, and stable tick-rate techniques while integrating simulations with VLA AI models and physical hardware.
Summary Generated by Built In
Snapshot

The mission of 120ft Factory is to start the new western industrial revolution. Our core thesis is that the computational challenges of architecting a real-world autonomous factory are isomorphic to simulating massive, open-world factory games. We need a game engine for the real world.

Description

As the AI Systems Architect, you will view our factory not as metal and wires, but as a massive, real-time strategy game. Your mission is to build the 'Factory Tick', the core deterministic simulation loop that orchestrates the entire economy of our manufacturing cells. In simulation and game engine architecture, a "tick" is a single iteration of the update loop (e.g., happening 60 times a second). However, a Factory Tick is a specific, massively complex version of this concept designed to solve the "Many-Body" logistics problem.

You will apply Data-Oriented Design (DOD) and Entity Component Systems (ECS) to handle millions of discrete states, resource routing, queue prioritization, and agent pathfinding. You don't need to know how to bolt a robot together; you need to know how to orchestrate a stochastic, multi-agent world into a highly optimized, predictable logic engine.

Responsibilities
  • Architect the core deterministic simulation loop (the 'Factory Engine') from scratch, capable of handling complex dependencies, queues, and stochastic physical failures.

  • Design the algorithmic 'economy' of the factory: modeling inputs, outputs, optimal agent pathfinding, and dynamic deadlock resolution in a constrained 3D space.

  • Build the generative algorithmic bridge that converts raw human inputs (e.g., an product manual or CAD file) into an auto-generated, optimized dependency graph for the robots.

  • Implement Data-Oriented Design (DOD) to decouple simulation time from rendering time, allowing us to run fast-forward predictions to identify bottlenecks before they happen in reality.

  • Expand our logical simulation from a discrete 2D grid into a continuous, 3D spatial model that interfaces directly with our VLA AI models and physical hardware.

Requirements
  • Exceptional, production-grade programming skills in C++, with a track record of building highly complex, performance-critical logic systems or AI from scratch.

  • Deep background in mathematics, competitive programming, or complex algorithmic problem-solving.

  • Experience architecting game engines, complex AI for grand strategy games, or massive factory/logistics simulations (e.g., systems handling thousands of simultaneous agents/entities).

  • Deep understanding of how to optimize CPU cache, state machines, and tick-rate stability.

Preferred Qualifications
  • We do not care about formal degrees. Olympiad-level mathematics achievements or proven, elite-level competitive programming results are highly valued.

  • You are a first-principles thinker. You are excited to take the math and logic used in gaming (like Factorio, Satisfactory, or Europa Universalis) and apply it to the reality of atoms.

  • Experience with economy balancing, agent behavior trees, or high-density pathfinding (A*, RVO).

  • You are comfortable with autonomy, taking a whiteboard concept and turning it into a hyper-optimized C++ architecture in a matter of weeks.

  • High risk tolerance and an appetite for building something category-defining from the ground up.

Compensation

We offer a competitive base salary paired with a equity grant for founding engineers.

Skills Required

  • Exceptional, production-grade programming skills in C++
  • Track record building highly complex, performance-critical logic systems or AI from scratch
  • Deep background in mathematics, competitive programming, or complex algorithmic problem-solving
  • Experience architecting game engines, complex AI for grand strategy games, or massive factory/logistics simulations
  • Deep understanding of CPU cache optimization, state machines, and tick-rate stability
  • Olympiad-level mathematics achievements or elite-level competitive programming results
  • First-principles thinking and interest in applying game logic to real-world manufacturing
  • Experience with economy balancing, agent behavior trees, or high-density pathfinding such as A* and RVO
  • Ability to turn whiteboard concepts into hyper-optimized C++ architecture quickly
  • High risk tolerance and appetite for building a category-defining system
Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
7 Employees
Year Founded: 2025

What We Do

120ft Factory is a Swedish manufacturing startup developing autonomous local micro-factories powered by Physical AI. Its Factory-as-a-Service approach uses containerised production cells and humanoid robots for flexible, high-mix, low-volume assembly. The company is building Factory OS and robotic systems to help manufacturing SMEs automate complex assembly, bring production closer to customers, and reduce dependence on rigid global supply chains through locally operated production facilities.

Similar Jobs

Circle (circle.so) Logo Circle (circle.so)

Lead Engineer, AI Platform

Artificial Intelligence • Consumer Web • Digital Media • Information Technology • Social Impact • Software
In-Office or Remote
43 Locations
250 Employees

Morningstar Logo Morningstar

Business Development Associate

Artificial Intelligence • Big Data • Enterprise Web • Fintech • Software • Financial Services
Hybrid
2 Locations
11500 Employees
555K-850K Annually

Morningstar Logo Morningstar

Senior Sales Executive

Artificial Intelligence • Big Data • Enterprise Web • Fintech • Software • Financial Services
Hybrid
Stockholm, SWE
11500 Employees
557K-818K Annually

Cloudflare Logo Cloudflare

Senior Forward Deployed Engineer

Cloud • Information Technology • Security • Software • Cybersecurity
Remote or Hybrid
Sweden
4400 Employees
760K-1M Annually

Similar Companies Hiring

Unusual Machines, Inc. Thumbnail
Hardware • Robotics
Orlando, FL
190 Employees
Blee Thumbnail
Artificial Intelligence • Marketing Tech • Software
New York, New York
30 Employees
Vega Thumbnail
Artificial Intelligence • Automotive • Insurance • Transportation
US
65 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account