Accessibility Intern- Master's or PhD

Posted 4 Days Ago
Be an Early Applicant
Burbank, CA, USA
In-Office
40-46 Annually
Internship
Gaming
The Role
Supports accessibility and inclusive design for video games through feature reviews, UX collaboration, gameplay evaluation, inclusive user research, survey and interview feedback analysis, documentation, and presentations. The intern works with accessibility, design, user research, and development teams to identify barriers for players with disabilities and recommend improvements while learning accessibility standards and game production practices.
Summary Generated by Built In

Job ID: R-125857

Role Summary: 

Join Insomniac Games and gain hands-on experience helping make video games more accessible and inclusive for players with disabilities. 

As an Accessibility Intern, you'll work alongside accessibility, design, and user research teams to support the development and improvement of accessibility features across game projects. You'll contribute to accessibility design, documentation, inclusive research, and feature implementation while learning how player feedback helps shape more accessible gaming experiences. 

Throughout the internship, you'll receive guidance from experienced team members, collaborate with cross-functional partners, and gain practical experience applying accessibility principles to game development. You'll also have opportunities to learn from players with disabilities, accessibility consultants, and industry experts while developing your research, design, and communication skills. 

What You’ll Be Doing: 

  • Participate in project discussions and review feature lists and development plans to help identify opportunities to improve accessibility throughout game development. 
  • Support accessibility design efforts by organizing and documenting features, including naming conventions, navigation patterns, and implementation workflows. 
  • Collaborate with UI/UX and design partners to explore accessibility concepts, provide wireframe feedback, and contribute research insights to feature discussions. 
  • Review gameplay to identify potential accessibility issues, document observations, and share findings with development teams. 
  • Assist with planning and conducting inclusive research involving gamers who have disclosed accessibility needs, including consultants, employees, and external participants. 
  • Observe and assist with moderating consultant sessions and, when appropriate, interviews with playtest participants. 
  • Collect and analyze feedback from surveys, telemetry, interviews, observations, and video to identify recurring themes, player behaviors, and accessibility challenges. 
  • Develop familiarity with accessibility guidelines and standards, including PlayStation Accessibility Standards (PAS), and learn from accessibility community perspectives, consultants, and industry experts. 
  • Research relevant accessibility news, gaming articles, and community resources to support team discussions and ongoing learning. 
  • Prepare accessibility updates, documentation, presentations, and supporting materials to communicate findings and recommendations to development teams. 
  • Collaborate with SIE research partners and cross-functional teams on expert reviews, group studies, and accessibility initiatives. 

What We’re Looking For: 

  • Recently completed or currently pursuing a bachelor’s or higher degree in accessibility, inclusive design, game design, interaction design, UX design, or a related field. 
  • Interest in accessibility, inclusive design, user research, and creating better gaming experiences for players with disabilities. 
  • Strong verbal and written communication skills, with the ability to document observations, summarize information, and present findings to small internal groups with guidance. 
  • Strong organizational skills, attention to detail, and the ability to follow instructions, ask questions, and manage assigned tasks. 
  • Foundational ability to work with percentages, rates, and basic descriptive data, including reading tables and charts. 
  • Working knowledge of Microsoft Office or Google Workspace. 
  • Curiosity, problem-solving skills, and a willingness to learn from feedback and collaborate with cross-functional teams. 
  • Interest in learning about video game production processes and accessibility features in games. 
  • Coursework, portfolio projects, volunteer work, or professional experience demonstrating an interest in accessible design, inclusive game experiences, accessibility standards, or designing for people with disabilities is preferred. 
  • Experience using accessibility features in games is a plus. 
  • Familiarity with survey tools such as Qualtrics or SurveyMonkey is a plus, with training provided as needed. 
  • Interest in developing quantitative research skills is encouraged. 

Eligibility 

  • Students with expected graduation between May 2026 and December 2029 from an accredited university. Advanced Degree- Master's or PhD 
  • Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd. Relocation assistance is available for eligible candidates. 
  • Must be available for the entire 12-week internship period. 

At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States. 

Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 



Intern Pay Range
$40.25—$46.75 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Skills Required

  • Currently pursuing or recently completed a bachelor's or higher degree in accessibility, inclusive design, game design, interaction design, UX design, or a related field
  • Expected graduation between May 2026 and December 2029 from an accredited university
  • Must be available for the entire 12-week internship period during one of the specified internship dates
  • Authorized to work for any employer in the United States without requiring current or future work visa sponsorship
  • Strong verbal and written communication skills
  • Strong organizational skills and attention to detail
  • Foundational ability to work with percentages, rates, basic descriptive data, tables, and charts
  • Working knowledge of Microsoft Office or Google Workspace
  • Interest in accessibility, inclusive design, user research, and gaming experiences for players with disabilities
  • Coursework, portfolio projects, volunteer work, or professional experience demonstrating interest in accessible design or inclusive game experiences
  • Experience using accessibility features in games
  • Familiarity with Qualtrics or SurveyMonkey
  • Interest in developing quantitative research skills
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The Company
HQ: Burbank, CA
408 Employees
Year Founded: 1994

What We Do

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games

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