3D Reconstruction Research Scientist/Engineer

Posted 3 Days Ago
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London, Greater London, England, GBR
Hybrid
Entry level
Artificial Intelligence • Computer Vision • Machine Learning • Software
The Role
Conduct research and develop algorithms for 3D reconstruction, computer vision, spatial AI, neural scene representations, Gaussian splatting, and generative models. Publish at leading conferences, build large-scale experiments, prototype rapidly, and transition research into customer-facing production systems. Collaborate with researchers and engineers across computer vision, machine learning, graphics, robotics, and geospatial modeling. The role requires strong Python and PyTorch skills, a 3D vision research record, top-tier publications, and evidence of shipping research-driven products.
Summary Generated by Built In
About Niantic Spatial

AI has learned from almost everything online, but it still struggles with the physical world, where 99.5% of economic activity happens. It doesn’t know where things are, how spaces fit together, or what changes over time.

That’s one of the biggest unsolved problems in AI, and it’s the one we’re solving at Niantic Spatial. We build spatial AI models and services so people and machines can reason, learn and act safely in the physical world. We turn camera imagery, video, sensor data and archives into accurate, AI-readable representations of real places that robots can train in and machines can use to know exactly where they are.

In physical AI, mistakes have real consequences. That’s why we build AI grounded in measured reality, not guesswork, so the people and machines relying on it can trust it to get things right.

Our team built some of the world’s most widely used maps. Now we’re building something bigger: a living, measured record of the real world that machines can query, learn from and use to understand how places change over time. If you want to help AI understand the world we actually live in, come build with us.

About the Role

You’ll join our Research Team in London as a 3D Reconstruction Research Scientist/Engineer — working at both ends of the pipeline, from cutting-edge academic research to shipping directly to customers. Our team builds the reconstruction technology that turns casually captured or domain-specific imagery into high-fidelity 3D reconstructions: everything from Structure-from-Motion through 3D Gaussian Splatting, feed-forward models, and generative models. We’ve shipped 360 splatting to consumers and enterprise customers, developed the splatting tech that runs on phones, and published at CVPR, ICCV, ECCV, and SIGGRAPH — more often than not, our papers end up in production.

You’ll work alongside world-class researchers in computer vision, machine learning, graphics, and robotics on large-scale spatial understanding, localization, reconstruction, scene understanding, and geospatial foundation models. This role is open to junior and senior researchers; scope and responsibility are calibrated to your experience.

What You’ll Do
  • Research & Publication — Conduct original research in 3D computer vision, machine learning, and spatial AI; publish findings at top-tier venues including CVPR, ICCV, ECCV, and SIGGRAPH.

  • Algorithm Development — Design, implement, and evaluate novel algorithms across 3D reconstruction, neural scene representations, 3D Gaussian Splatting, SfM, meshing, geometric deep learning, feed-forward models, generative models, and spatial foundation models.

  • Research-to-Production — Collaborate with research scientists and engineers to transition promising ideas into customer-facing products — working directly with real capture conditions, real hardware constraints, and real customers on short turnarounds.

  • Large-Scale Experimentation — Build and run large-scale experiments and benchmarking frameworks to rigorously validate and advance new methods.

  • Cross-Disciplinary Collaboration — Partner with world-class researchers in CV, ML, graphics, and robotics to advance large-scale spatial understanding, localization, reconstruction, and geospatial foundation models.

  • Rapid Prototyping — Implement and iterate on state-of-the-art methods for both academic publishing and production deployment, delivering working prototypes to enterprise customers with speed and quality.

What You’ll Bring
  • PhD in Computer Vision, Robotics, Machine Learning, Computer Science, Mathematics, Physics, or a closely related field — or equivalent demonstrated research experience in industry.

  • A strong research track record in 3D computer vision: reconstruction, depth estimation, novel view synthesis, SfM, SLAM, or closely related areas.

  • A meaningful publication record at top-tier venues (CVPR, ICCV, ECCV, SIGGRAPH, NeurIPS, or equivalent).

  • Strong programming skills in Python and hands-on experience with PyTorch.

  • Evidence that you can carry an idea from research into something real — a shipped feature, a production pipeline, a widely used open-source release, or similar.

  • The independence to drive research projects from idea generation through experimentation, publication, and handoff.

Nice to Have
  • Experience with classical reconstruction tooling (COLMAP or similar).

  • C++ or CUDA experience, and a feel for performance and on-device constraints.

  • Experience with traditional 3D techniques — meshing, texturing, or bringing modern geometry or generative representations into native 3D.

Compensation & Benefits

Base salary: Competitive market rate. Compensation also includes an annual bonus, equity, and a comprehensive benefits package.

Location & Work Model

This role is based in our London office, with three days per week in office.

Inclusive Application

We know the strongest candidates don’t always tick every box. If you’re excited about this role and believe you could do it well, we encourage you to apply even if your experience doesn’t match every qualification listed — you may be exactly who we’re looking for.

Equal Opportunity

Niantic Spatial is an equal opportunity employer. Individuals seeking employment at Niantic Spatial are considered without regard to race, color, ancestry, national origin, religion, creed, age, gender (including pregnancy, childbirth, breastfeeding or related medical conditions), marital status, physical or mental disability, medical condition, genetic information, military or veteran status, gender identity, gender expression, sexual orientation, or any other protected category under applicable laws. Niantic Spatial will also consider qualified applicants with criminal histories in accordance with applicable laws. Please contact your recruiter if you want to request an accommodation for the job application or interview process.

Candidate Privacy

I understand that by submitting my job application, the information I provide as part of that application will be used in accordance with Niantic Spatial’s Privacy Notice for Job Applicants and Candidates https://www.nianticspatial.com/applicant-privacy-notice.

Skills Required

  • PhD in Computer Vision, Robotics, Machine Learning, Computer Science, Mathematics, Physics, or a closely related field, or equivalent demonstrated industry research experience
  • Strong research track record in 3D computer vision, including reconstruction, depth estimation, novel view synthesis, Structure-from-Motion, SLAM, or related areas
  • Meaningful publication record at top-tier venues such as CVPR, ICCV, ECCV, SIGGRAPH, or NeurIPS
  • Strong programming skills in Python and hands-on experience with PyTorch
  • Evidence of carrying a research idea into a real-world product, production pipeline, widely used open-source release, or similar outcome
  • Ability to independently drive research projects from ideation through experimentation, publication, and handoff
  • Experience with classical reconstruction tools such as COLMAP
  • C++ or CUDA experience and understanding of performance and on-device constraints
  • Experience with meshing, texturing, or integrating modern geometric or generative representations into native 3D
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The Company
182 Employees
Year Founded: 2025

What We Do

Niantic Spatial is building a living model of the world for machines, developing a geospatial AI model to understand and digitally map the physical world through spatial foundation and large geospatial models.

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