The Role
Develop high-performance, cross-platform realtime 3D graphics applications using Unity and C#. Responsibilities include writing maintainable code, shaders, architecture and design documents, automated tests, code reviews, performance optimization, frontend collaboration, and production troubleshooting. The role also involves low-level graphics pipelines, complex MVVM-based UI, distributed systems, APIs, and XR/VR development.
Summary Generated by Built In
About Reveal Technology
Founded in 2019, Reveal is a dynamic startup revolutionizing field operations by delivering software tools and intelligence to operators in remote, disconnected, and extreme environments. Reveal is the Digital Arms Room for the Modern Warrior — providing the tactical intelligence and automation platform for physical, human, and digital terrain at the edge.
Our flagship products include Farsight, a 3D processing and mission planning platform that transforms complex terrain into operational advantage, and Identifi, a secure identity verification solution designed for rapid, trusted identification in dynamic environments. In 2026, Reveal expanded its software portfolio to include Chronos and Anomaly 6, further strengthening its capabilities across the modern battlefield.
Reveal exists to serve defense, security, and public safety missions where time is compressed, information is contested, and precision matters. We are scaling our team and technology to meet the accelerating demands of modern warfare and national security.
About the Role
We are looking for a highly skilled software engineer with deep expertise in Unity, C#, and 3D graphics development to drive the creation of high-performance, cross-platform applications. The ideal candidate is detail-oriented, collaborative, and experienced in building maintainable codebases while solving complex technical challenges. If you thrive in fast-paced environments, enjoy optimizing performance, and are passionate about pushing the boundaries of realtime 3D applications, we’d love to hear from you!
Responsibilities
- Write clean, efficient code for realtime 3D graphics applications
- Write and oversee code quality, test automation, development standards, and best practices, ensuring robust, clean, and maintainable codebases
- Write design documents for product features and application architecture
- Collaborate with cross-functional teams to implement and optimize frontend solutions
- Participate in code reviews and provide constructive feedback to team members
- Troubleshoot and resolve complex technical issues in production environments
Requirements
- 5+ years experience writing production code
- Strong knowledge of the Unity game engine
- Experience writing shaders (HLSL, GLSL, etc.)
- Experience working with Blazor
- Strong knowledge of C# and the .NET ecosystem, including multithreading, large amounts of abstraction, memory management, unit testing, and performance optimization
- Experience working with low-level 3D graphics pipelines
- Experience with building cross-platform applications for desktop, mobile, and web using a variety of UI platforms
- Experience building complex UI using MVVM principles
- Experience working directly with low-level graphics pipelines (OpenGL, WebGL, Metal, Vulkan, etc.)
- Experience developing and deploying distributed systems using ASP.NET, gRPC, and REST APIs
- XR/VR development experience
- Strong problem-solving skills and attention to detail
- Ability to work independently and as part of a collaborative team
Compensation
- Salary ($150,000 - $170,000) + Equity
- Salary is determined by the applicant's experience, knowledge, skills, abilities, internal equity, and alignment with market data.
Benefits
- Medical, Dental, Vision coverage
- HSA/FSA options
- Parental Leave
- 401(k): 100% match for the first 6% contributed
- Unlimited Paid Time Off
- Home Office Stipend
This position will be open on our website until it is successfully filled. To submit your application, please click the “Apply” button and follow the steps as directed.
Proof of identity and eligibility to work in the United States is required for all hires.
All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or status as a protected veteran.
Note: This job posting is intended for direct applicants only. We do not accept any unsolicited applications and request no outside recruiters contact us regarding this role.
Skills Required
- 5+ years of experience writing production code
- Strong knowledge of the Unity game engine
- Experience writing shaders using HLSL, GLSL, or similar technologies
- Experience working with Blazor
- Strong knowledge of C# and the .NET ecosystem, including multithreading, abstraction, memory management, unit testing, and performance optimization
- Experience working with low-level 3D graphics pipelines
- Experience building cross-platform desktop, mobile, and web applications using various UI platforms
- Experience building complex user interfaces using MVVM principles
- Experience with low-level graphics pipelines including OpenGL, WebGL, Metal, or Vulkan
- Experience developing and deploying distributed systems using ASP.NET, gRPC, and REST APIs
- XR or VR development experience
- Strong problem-solving skills and attention to detail
- Ability to work independently and collaboratively as part of a team
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The Company
What We Do
Reveal Technology is a veteran-founded defense technology company that provides an AI-powered platform and suite of products to generate critical intelligence, autonomy, and decision dominance for tactical military and public safety users. Its offline intelligence platforms are designed to function without network connectivity, enabling real-time decision-making in contested or remote environments using tools like Farsight and Identifi.









