3D Character Rigging Artist (freelancer)

Reposted 7 Days Ago
Be an Early Applicant
Hiring Remotely in Warszawa, Mazowieckie, POL
In-Office or Remote
Mid level
Virtual Reality
The Role
Seeking an experienced 3D Character Rigging Artist to create high-quality rigs for Metaverse projects, focusing on collaboration and detailed execution.
Summary Generated by Built In
Company Description

At Veles Productions, we are creating new worlds and redefining the boundaries of the digital landscape. We are looking for open-minded, revolutionary thinkers who share our passion for the Metaverse and its potential.

Job Description

We are seeking a talented and experienced 3D Character Rigging Artist freelancer to join our creative team. We specialize in Metaverse projects, virtual production services and digital products, and we are committed to delivering high-quality content to our clients.

Qualifications

  • Solid experience as a 3D Character Rigging Artist in the post-production/animated commercials or relevant industry experience
  • Proficiency in industry-standard software such as Maya, 3ds Max or equivalent.
  • Knowledge of importing Blendshapes to Unreal Engine
  • Strong understanding of anatomy, kinematics, and deformation principles
  • Excellent knowledge of rigging techniques for bipeds, quadrupeds, and complex creatures
  • Familiarity with scripting and automation tools (Python, MEL, etc.) for rigging workflows is a plus
  • Ability to work collaboratively in a team environment and effectively communicate ideas and solutions
  • Attention to detail and the ability to deliver high-quality work within project timelines

Additional Information

  • Competitive salary with project-based bonuses
  • A modern indie-style studio that fosters a relaxed atmosphere while working on revolutionary metaverse projects
  • Opportunity to collaborate with international teams and contribute to the booming metaverse industry

Skills Required

  • Solid experience as a 3D Character Rigging Artist
  • Proficiency in industry-standard software such as Maya, 3ds Max or equivalent
  • Knowledge of importing Blendshapes to Unreal Engine
  • Strong understanding of anatomy, kinematics, and deformation principles
  • Excellent knowledge of rigging techniques for bipeds, quadrupeds, and complex creatures
  • Familiarity with scripting and automation tools (Python, MEL, etc.) for rigging workflows
  • Ability to work collaboratively in a team environment and effectively communicate ideas and solutions
  • Attention to detail and the ability to deliver high-quality work within project timelines
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The Company
Warsaw
15 Employees
Year Founded: 2021

What We Do

We create new universes.Contact us: [email protected]

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