3D Character Artist

Posted 19 Hours Ago
Be an Early Applicant
Hiring Remotely in USA
Remote
3-5 Years Experience
Gaming
The Role
As a hands-on 3D Character Artist, you will contribute to the design and development of a brand new IP. Responsibilities include creating high-quality character models, working closely with creative teams, and maintaining AAA asset standards. This is a remote position.
Summary Generated by Built In

A BIT ABOUT US

We are a bold new game studio with a mission to build cutting edge AAA entertainment for the 21st century. Our team are veterans in the fields of online games, social games and crypto from Epic Games, Riot Games, Treyarch, Rockstar, Blizzard and EA. We are fully funded and building a dream team of A-players who want to work with the best of the best and take their careers to the next level. See press coverage: Bloomberg, VentureBeat, CoinDesk.


THE MISSION

As a hands-on 3D Character Artist, you will contribute to the design and development of a brand new IP. This is a remote position that can be done from anywhere in the world.


RESPONSIBILITIES

  • Own the creation and delivery of our character models and pipelines.
  • Create high-quality models for players, creatures, bosses, and other in-game characters.
  • Work closely with our creative teams to shape the look and feel of our iconic game world.
  • Hold the quality bar high to ensure we deliver to “AAA” asset performance standards.
  • Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.

REQUIREMENTS

  • 3+ years minimum hands-on experience in the entertainment industry as a Character Artist.
  • Experience creating characters in at least two shipped “AAA” games.
  • Expertise in human and animal anatomy.
  • Experience with Maya/Max/Zbrush and Photoshop (or equivalent 3D and 2D programs).
  • Must love games!

DESIRABLE

  • Familiarity with the Unreal Engine 4.
  • Experience creating stylized characters.
  • Experience with Substance Painter and Substance Designer or 3DCoat.
  • Experience working on a distributed team spread across several time zones.

PORTFOLIO REQUIRED

  • Please include links to your demo reel and portfolio.
  • Must include Hard Surface Characters as well as Soft Body characters.
  • Must include at least 1 example of a stylized character.

WHAT WE OFFER

  • Fully remote work, with a yearly company offsite.
  • Experience working with gaming veterans who’ve created titles with a gross aggregate revenue of over $10B USD.
  • Unlimited PTO
  • Experience creating a new IP with franchise potential.

Top Skills

Max
Maya
Photoshop
Zbrush
The Company
96 Employees
Remote Workplace
Year Founded: 2020

What We Do

Big Time Studios builds next-generation, multiplayer AAA entertainment where players have control over their virtual assets.

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