3D Artist (Generalist)

Posted 8 Days Ago
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Shah Alam, Petaling, Selangor, MYS
In-Office
Mid level
Gaming • Software
The Role
The 3D Artist creates 3D assets like models and textures, collaborates with the team, and mentors junior modelers while meeting quality standards.
Summary Generated by Built In

Role Overview

We are seeking a highly skilled and passionate 3D Artist to join our production team. In this role, you will be responsible for transforming 2D concepts into high-fidelity 3D assets, ranging from hero characters or immersive environments. The ideal candidate is a master of form, silhouette, and texture, possessing the technical discipline to deliver assets that are fully optimized for high-end game engines. 

Key Responsibilities

1. Asset Creation & Technical Execution

  • High-to-Low Poly Workflow: Execute the full modeling pipeline, including high-poly sculpting, retopology, UV unwrapping, and baking (Normal, AO, Curvature, etc.).
  • PBR Texturing: Create high-quality, photorealistic, or stylized textures using Substance Painter/Designer, ensuring all materials align with Physical Based Rendering standards.
  • Hard Surface & Organic Modeling: Construct complex characters, sets, props, and vehicles that strictly adhere to provided concept art and technical specifications.
  • Engine Integration: Import and set up assets, ensuring that LODs (Level of Detail), collision, and material instances are correctly configured.

2. Collaboration & Mentorship

  • Pipeline Synergy: Work closely with Rigging and Animation teams to ensure models have the correct edge flow and topology for deformation.
  • Knowledge Sharing: Actively research and communicate new tools, plugins, or workflows (e.g., Nanite/Lumen optimization) to the wider department.
  • Junior Mentorship: Provide guidance and constructive feedback to junior modelers, helping them elevate their technical skills to meet studio benchmarks.

3. Quality & Project Management

  • Deadline Discipline: Deliver high-quality work within stipulated timeframes, maintaining a high level of productivity in a fast-paced outsource environment.
  • Iterative Refinement: Proactively apply feedback from Art Directors and clients to ensure the final asset exceeds expectations.

Job Requirements

  • Experience: Minimum 3+ years of professional experience in 3D modeling for games or film.
  • Software Mastery: Expert proficiency in 3D authoring tools like Autodesk Maya, ZBrush and Substance Painter.
  • Technical Foundation: A deep understanding of topology, UV layout optimization, and the limitations of real-time rendering.
  • Portfolio: A strong portfolio demonstrating a variety of work (organic and hard surface) with a clear eye for anatomy, scale, and surface detail.
  • Adaptability: The ability to switch between different art styles, from hyper-realistic AAA to stylized/hand-painted based on client needs.
  • Resilience: Proven ability to work under pressure, manage multiple tasks concurrently, and meet strict delivery deadlines.

Beneficial Skills (Bonus)

  • Technical Art: Experience with shader creation (HLSL/Node-based), scripting (Python/MEL), or procedural workflows in Houdini.
  • Lighting & LookDev: Basic knowledge of lighting setups and cinematic rendering for portfolio-level presentation.
  • Industry Knowledge: Familiarity with version control software (e.g., Perforce, Git) and production tracking tools (e.g., ShotGrid).

Skills Required

  • Minimum three years of 3D modeling experience
  • Strong understanding with Zbrush, Maya, Unreal Engine and Substance Painter
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The Company
HQ: Petaling Jaya, Selangor
272 Employees
Year Founded: 2011

What We Do

Lemon Sky Studios is the iconic and premier Southeast Asian game dev and animation studio specializing in AAA production in video-games and animation, powered by more than 550 fulltime employees and a track-record of more than 150 successful projects delivered. Our experience in the field has garnered us a respectable reputation as well as a certain confidence for our team. We are constantly passionate and excited to bring our project to life.

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