3D Artist

Posted 18 Days Ago
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Bengaluru North, Yelahanka, Bengaluru Urban, Karnataka, IND
In-Office
Senior level
Artificial Intelligence • Big Data • Cloud • Analytics • Business Intelligence • Generative AI • Big Data Analytics
The Role
Create high-quality, game-ready 3D assets (environments, props, vehicles, hard-surface) optimized for real-time engines. Produce models, UVs, textures, materials, LODs, and modular content. Ensure visual consistency, perform reviews, troubleshoot technical issues, collaborate with cross-discipline teams, mentor junior artists, and improve art pipelines and workflows to meet artistic, technical, and performance standards.
Summary Generated by Built In
About the Role
*We are seeking a talented and experienced Senior 3D Artist to create high-quality game-ready assets while helping drive visual excellence across projects.
*The ideal candidate possesses strong expertise in modeling, texturing, optimization, and asset creation for real-time game environments.
*This role requires close collaboration with Art Directors, Designers, Technical Artists, and Production teams to ensure assets meet artistic, technical, and performance requirements.
*The Senior 3D Artist will play a key role in maintaining quality standards, mentoring junior artists, and contributing to the continuous improvement of art pipelines and workflows.
Key Responsibilities
Asset Creation & Production
• Create high-quality 3D assets including environments, props, architecture, vehicles, and hard-surface models for games.
• Develop game-ready assets from concept art, references, or design specifications.
• Produce optimized models, UVs, textures, materials, and LODs suitable for real-time engines.
• Ensure assets maintain visual consistency with the project's artistic direction.
• Create modular assets and reusable content to support efficient world-building. Quality & Artistic Excellence
• Maintain high visual quality standards across all assigned assets.
• Conduct self-reviews and participate in peer reviews to ensure consistency and polish.
• Collaborate with Art Directors to achieve the desired artistic vision.
• Identify and resolve visual and technical issues during production. Technical Execution
• Optimize assets for memory, performance, and platform-specific requirements.
• Work closely with Technical Artists to ensure proper integration into game engines.
• Follow established pipelines, naming conventions, and asset management standards.
• Troubleshoot technical issues related to geometry, materials, shaders, and engine implementation. Collaboration & Mentorship
• Collaborate with Concept Artists, Animators, VFX Artists, Designers, and Engineers throughout development.
• Support and mentor junior and mid-level artists through feedback and knowledge sharing.
• Assist in establishing best practices and improving production workflows.
• Participate in art reviews, sprint planning, and milestone evaluations.
Required Qualifications
• 5–8+ years of professional experience in game development, visualization, or interactive media.
• Strong portfolio demonstrating high-quality 3D art for games or real-time applications. • Expert knowledge of 3D modeling, texturing, and asset optimization.
• Strong understanding of form, proportion, composition, color, and material definition.
• Experience creating assets for Unity, Unreal Engine, or other real-time engines.
• Proficiency in PBR workflows and modern game art pipelines.
• Strong problem-solving and communication skills.
• Ability to work independently while contributing effectively within a team environment.

Preferred Qualifications

• Experience working on shipped AAA, AA, or successful live-service titles.
• Knowledge of environment art, world-building, and level art workflows.
• Experience with photogrammetry, procedural workflows, or scan-based pipelines.
• Familiarity with technical art concepts, shaders, and optimization techniques.
• Experience working with globally distributed teams.
• Understanding of art outsourcing and asset review processes.

Technical Skills Core Software

• Autodesk Maya, 3ds Max, or Blender • ZBrush • Substance Painter • Substance Designer (preferred) • Adobe Photoshop Game Engines • Unity • Unreal Engine Additional Tools (Preferred) • Houdini • Marmoset Toolbag • RizomUV • Marvelous Designer • SpeedTree Core Competencies • Hard Surface Modeling • Environment Art • Prop Creation • UV Mapping • Baking & Optimization • PBR Texturing • Material Creation • Asset Integration • Performance Optimization

Leadership & Professional Competencies

• Strong ownership and accountability.
• Excellent attention to detail.
• Ability to mentor and guide junior artists.
• Effective collaboration across disciplines.
• Strong time management and prioritization skills.
• Commitment to quality and continuous improvement.

Success Metrics

• Delivery of high-quality assets on schedule.
• Consistent adherence to artistic and technical standards.
• Efficient asset optimization and engine integration.
• Positive contribution to team growth and knowledge sharing.
• Successful support of project milestones and production goals.

Skills Required

  • 5-8+ years of professional experience in game development, visualization, or interactive media
  • Strong portfolio demonstrating high-quality 3D art for games or real-time applications
  • Expert knowledge of 3D modeling, texturing, UV mapping, baking, and asset optimization for real-time engines
  • Experience creating assets for Unity, Unreal Engine, or other real-time engines
  • Proficiency in PBR workflows and modern game art pipelines
  • Proficiency with Autodesk Maya, 3ds Max, or Blender
  • Proficiency with ZBrush
  • Proficiency with Substance Painter (and familiarity with Substance Designer)
  • Proficiency with Adobe Photoshop
  • Strong understanding of form, proportion, composition, color, and material definition
  • Strong problem-solving, communication skills, and ability to work independently and in a team
  • Experience on shipped AAA, AA, or successful live-service titles
  • Knowledge of environment art, world-building, and level art workflows
  • Experience with photogrammetry, procedural workflows, or scan-based pipelines
  • Familiarity with technical art concepts, shaders, and optimization techniques
  • Experience working with globally distributed teams and understanding of art outsourcing/asset review processes
  • Familiarity with additional tools such as Houdini, Marmoset Toolbag, RizomUV, Marvelous Designer, SpeedTree
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The Company
HQ: Westerville, OH
5,000 Employees
Year Founded: 1999

What We Do

Indium is an AI-driven digital engineering company that helps enterprises build, scale, and innovate with cutting-edge technology. We specialize in custom solutions, ensuring every engagement is tailored to business needs with a relentless customer-first approach. Our expertise spans Generative AI, Product Engineering, Intelligent Automation, Data & AI, Quality Engineering, and Gaming, delivering high-impact solutions that drive real business impact. With 5000+ associates globally, we partner with Fortune 500, Global 2000, and leading technology firms across Financial Services, Healthcare, Manufacturing, Retail, and Technology—driving impact in North America, India, the UK, Singapore, Australia, and Japan to keep businesses ahead in an AI-first world.

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