2D/UI Artist

Sorry, this job was removed at 08:13 a.m. (CST) on Monday, May 26, 2025
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2 Locations
In-Office or Remote
Gaming • Software
The Role
We are looking for top talent

We are looking for a 2D/UI Artist to join our international team responsible for the development of Space Engineers 2. We are looking for creative people with the ability to see things from as many points of view as possible, those who are able to find ways and solutions for any kind of task that is given to them. 

While this position is based at our headquarters in Prague, we offer the flexibility to work remotely from anywhere.

We are always looking for passionate colleagues who strive for technical and artistic excellence and enjoy pushing the boundaries of what’s possible.

If you enjoy challenging work, seek autonomy, thrive on impact and responsibility, and want to work in a friendly environment with an inspiring international team, then come and join us!

Responsibilities:
  • Reports to Art Lead

  • Create professional looking promotional 2D materials based on in-game content

  • Ensure consistency in UI assets across different platforms and resolutions

  • Create all kinds of graphical content for Space Engineers 2 game which includes:

    • UI elements and mockups,

    • splash screens,

    • icons,

    • promo screenshots,

    • logos,

    • sketches and other 2D work 

  • Take into account technical constraints and limits to propose feasible concepts

  • Make the necessary changes to ensure that the work conforms to the established artistic vision

  • Work collaboratively with the whole team and iterate using feedback to drive and polish features to a high-quality state

Requirements:
  • A minimum of 5+ years’ experience working as a 2D/UI/Marketing artist

  • Good skills in Adobe Photoshop and Adobe Illustrator

  • Familiarity with UI/UX best practices for games

  • Knowledge of Figma

  • Self-motivation, excellent communication and organization skills, team spirit, proactivity

  • Good knowledge of general rules of composition and graphic design

  • Strong understanding of color palettes and color grading

  • Fluent spoken and written English

We offer:
  • International team

  • A friendly environment without a corporate approach

  • Work on already very successful games

  • Incentive system benefits – bonuses

  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!

  • Unlimited home office

  • Possibility of (fully) remote cooperation, or a relocation package

  • 5 weeks of vacation

  • Unlimited sick days

  • Company breakfasts and other company events (BBQ, parties, workshops,…)

  • Dedicated time for studying

Learn more about Art at Keen Software House:
 What the selection process will look like:
  1. Collecting all documents and completing the entry form
  2. Screening and evaluating all received documents
  3. Art testing task (to be completed at home within a 21-day window)
  4. Task evaluation
  5. Interview with the Team Leader and HR
  6. Job offer


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The Company
HQ: Břevnov
0 Employees
Year Founded: 2010

What We Do

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.

Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine

OUR MISSION:

We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.

We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.

We want to make our fans happy.

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