Next Level Games

HQ
Houston
Total Offices: 2
155 Total Employees
Year Founded: 2002

Next Level Games Benefits Overview

Compensation + Benefits

Offers 401(K)

Offers dental insurance

Offers health insurance

Career Growth + Development

Provides customized development tracks

Job training & conferences

Work-Life Balance + Wellbeing

Offers generous PTO

Provides paid holidays

Company Culture

Offers a remote work program

6 Days AgoSaved
In-Office
Vancouver, BC, CAN
Gaming • Information Technology • Esports
Lead technical design for video game development by creating engineered solutions, maintaining level creation pipelines, developing shared technology, and establishing designer workflows. Serve as a bridge between engineering and design, support feature and tool testing, manage technical standards and performance constraints, assess risks, assist with planning, and mentor technical designers and other team members. Collaborate with leads, directors, production, support departments, and the publisher.
6 Days AgoSaved
In-Office
Vancouver, BC, CAN
Gaming • Information Technology • Esports
Design and champion gameplay experiences, core features, levels, and scripted encounters across the full game development lifecycle. Collaborate with directors, engineers, artists, and production to deliver polished games. Present design concepts, solve complex design problems, improve tools and processes, and mentor teammates. The role requires shipped game experience, strong programming or scripting proficiency, 3D layout expertise, and proficiency with tools such as Maya, Unreal, or Unity. This is a hybrid position based in Vancouver.
28 Days AgoSaved
In-Office
Vancouver, BC, CAN
Gaming • Information Technology • Esports
Design and build 3D game levels, environments, layouts, and gameplay moments throughout development. Collaborate with directors, designers, engineers, and artists; communicate level vision; solve complex design problems; iterate on levels and tools; champion project direction; and share expertise with teammates. The role requires at least one shipped game, experience across game development phases, strong 3D layout skills, scripting or programming proficiency, and familiarity with Unreal, Unity, or Maya.