Tutorial: Learn the basics of making an iPhone game with Cocos2d and Chipmunk Physics

Written by
Published on Aug. 02, 2012

Getting started with Cocos2d can seem a bit intimidating since there are so many things to learn in addition to knowing the basics of how to use Xcode and write Objective-C code.

This article is a summary of the free two-part tutorial available at heyalda.com titled Getting Started with Cocos2d and Chipmunk Physics.

The turorial will help you tackle the Cocos2d learning curve and get you rolling towards creating an iPhone app/game you can publish in the Apple App store.

Overview of the two-part tutorial: Getting Started with Cocos2d and Chipmunk

Part 1: In part 1 you will learn how to get Cocos2d, install the Cocos2d Xcode templates, and create your first Cocos2d + Chipmunk app. We then walk though some of the basics of Cocos2d and Chipmunk.

Part 2: In Part 2, you learn about how the basic building blocks work in Cocos2d such as sprites, buttons, and labels and how the basic Chipmunk building blocks such as bodies and shapes can be used. The complete code of the HelloWorld interface and implementation files of the app created in Part 1 are discussed in great detail.

 

 

Explore Job Matches.