Unsolicited applications (onsite/remote)

Posted 10 Hours Ago
Be an Early Applicant
Hiring Remotely in Bremen
In-Office or Remote
Entry level
Gaming • Information Technology • Software
The Role
BeamNG is seeking applicants for various roles in a collaborative environment focused on developing a physics engine for gaming and simulation. Candidates should have strong communication skills and a desire to learn and innovate.
Summary Generated by Built In

We are focused on creating a state-of-the-art, real-time, soft-body physics engine and making it widely available for entertainment and simulation purposes. Our most widely known product is our game BeamNG.drive, which is now available on Steam in Early Access.

BeamNG.tech is an academia and industry-oriented side of our platform. BeamNG.tech provides a suitable solution for ADAS & autonomous driving and it also serves as a backend for driver's training applications. BeamNG.tech is helping OEMs, Tier 1 suppliers, universities, and research institutes deal with various human-centered design and engineering challenges.

Possible areas of employment

  • Art
  • Engineering/Development
  • Management
  • Marketing & Communications
  • Production
  • Tech

Requirements
  • Ability to work and collaborate in cross-functional teams with engineers, artists, and management teams
  • Excellent communication skills in English, able to convey complex information in a clear and suitable manner to a diverse audience
  • Ability to think critically, understand complexities, and support day-to-day workflow
  • Ambitious and desire to learn, enjoy the fun challenges of a unique physics engine simulation game: like us

Benefits
  • Flexible working hours
  • Language courses
  • Talent development program (training budget, participation in seminars/conferences, and etc)
  • Personal development program (feedback, leadership, conflict engagement, etc)
  • Budget for home office
  • Parental leave
  • Employee assistance program
  • Relocation assistance (if applicable)

Our recruitment process

Business: Our recruitment process starts with an introductory call with our HR team, continues with a case study/assessment, a personal interview, and finally a stakeholder interview

Tech/Engineering: Our recruitment process starts with an introductory call with our HR team, continues with a coding challenge/assessment, a technical interview, and finally a stakeholder interview

About us

Our journey began in 2013 and we've continued to expand as an independent studio since then. We are a team of over 70 employees of 26 nationalities with a headquarters in Bremen, Germany, and we are always on the lookout for expert talent to join us!

We consider our employees to be our most valuable assets, and all of them play a vital role in helping us establish and nurture the company's culture and values. We are a guild of innovators, artists, engineers, and designers, who appreciate and embrace the diversity of our perspectives and know-how to apply them to grow together as a community and foster a healthy work environment.

Together, we are building a safe and inclusive atmosphere, with transparent processes to amplify individuality, empathy, respect, creativity, and continuous learning for all employees. Regardless of your identity or background, we would be happy to welcome your application if you feel inspired and want to become a part of our team! Skip writing lengthy cover letters and tell us more about your passion for gaming and why specifically BeamNG. Do not be discouraged if you don’t meet all the criteria for a specific role, feel free to submit an unsolicited application.

To minimize bias throughout the hiring process, please submit your application in English.

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The Company
HQ: Bremen
70 Employees
Year Founded: 2013

What We Do

BeamNG GmbH is focused on the continuing development of its state-of-the-art soft-body physics engine capable of real-time simulation of vehicle dynamics and damage on consumer hardware. Our engine was first released in 2013 and is now widely available for entertainment and professional industrial simulation purposes. Used in our best known product, our vehicle game BeamNG.drive, the BeamNG physics engine also has a track record of successfully being integrated into several academic and commercial research and design programs. We also provide a free version of BeamNG.tech for non-commercial research use. This has been central to several academic research studies leading to published papers.

We continue to push the envelope of what is possible in the simulation space while regularly releasing updates for BeamNG.drive. Our technology is adaptable and versatile so it can be applied to a variety of use-cases, as evidenced by our industrial co-operations where it has been used in driver behavior research, vehicle interior simulation, autonomous vehicle training and other machine learning initiatives. Our long-term goals include expanding the scope of our commercial co-operations with international partners while also continuing to support our game BeamNG.drive as it comes out of Early Access.

BeamNG GmbH's workforce is diverse and international. Our team works either from our office in Bremen, Germany or remotely from locations ranging from west-coast Canada to the gold coast of Australia. We place great value on fostering a sense of community among our workforce. Be it at industry conferences, training opportunities or just spending a couple of weeks working from our office in Bremen, we believe that a productive remote team stems from the positive relationships forged in having met face-to-face.

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