UI Artist

Posted 17 Days Ago
Be an Early Applicant
Hiring Remotely in Copenhagen, Capital, DNK
Remote or Hybrid
Entry level
Gaming • Mobile • News + Entertainment • Software
The Role
Create polished UI art, screens, assets, interactions, wireframes, user flows, and prototypes for Subway Surfers. Collaborate with art, design, and engineering teams to deliver player-focused features, maintain UI systems and style guides, and implement pixel-perfect interfaces in Unity while optimizing asset performance.
Summary Generated by Built In
UI Artist

SYBO is part of the Miniclip family and known for the widely popular game, Subway Surfers - the most downloaded mobile game in the world, with over four and a half billion downloads. Located in the heart of Copenhagen, we aim to create playful moments that inspire our fans to care.

We’re looking for a talented UI Artist to work with one of the biggest mobile games IP in the world: Subway Surfers.

Art has always been a northstar at SYBO, and we take great part in creating polished and high quality art that brings storytelling to life. Here you’ll join a seasoned group of artists all working closely together to make our games feel as good as it looks! We have a highly collaborative, feedback-friendly space where ideas bounce fast and bold, and where UI design really drives the player experience.

You’ll have the rare chance to shape UI at scale on either of our games, depending on which team you’ll be joining. If you’re the kind of artist who loves iterating, thrives on polish, and gets a kick out of elevating your team as much as your pixels - you’ll fit right in.

If above sounds interesting, and working with an IP that reaches hundreds of millions of players a month, read on!

Responsibilities
  • Create polished, lively UI art that enhances the established art direction and stays true to the Subway Surfers brand.

  • Design intuitive and engaging UI screens, assets, and interactions for new and existing game features.

  • Develop and present UI concepts and interactive prototypes that clearly communicate the intended look, feel, and player experience.

  • Collaborate closely with the art, design and engineering to bring player-centric features from concept to implementation

  • Contribute to UX work through wireframes, user flows and prototypes

  • Create and maintain UI design systems, style guides, and documentation to support consistency and scalability across screens and features.

  • Work directly with the Unity engine on pixel-perfect UI Implementation and asset performance optimization

Life at SYBO

In your first month, you’ll dive into our tools, pipelines, and the people behind them. You’ll get to know the direction of the game, the feel of the team, and slowly start contributing to UI work and discussions.

Within 3 months, you’re now owning key UI assignments. You collaborate closely with game design, and your work is directly shaping and refining the player journey.

By 12 months, you’ve become a core part of the team’s creative engine - raising the bar for UI art and design, pushing for polish, and helping define what great looks like at SYBO. Maybe even beyond your own game team.


Requirements
  • A strong portfolio demonstrating solid UI work for games, with clear examples of creating intuitive, polished, and engaging UIs.

  • Ability to follow - and build on - an established art direction

  • Some experience creating wireframes, user flows and mockups - we don’t expect you to be a UX expert, but we expect you to be the UI expert, and have a solid grasp of how that fits into UX.

  • Skilled at designing, rendering - and possibly animating - high-quality UI elements that bring personality and clarity to the player experience.

  • Proficiency with modern UI/UX and prototyping tools, particularly Figma.

  • Experience working with Unity or similar engines, and a solid understanding of UI implementation

Bonus Points
  • Experience working on large-scale live service mobile games.

About SYBO

We're SYBO, the mobile games studio behind the legendary Subway Surfers, with over 4 billion downloads worldwide! Join our team in the heart of Copenhagen, where creativity flourishes in our new, state-of-the-art studio.

If you join us, you'll have the opportunity to dive into exciting and creative projects alongside a diverse group of like-minded colleagues from over 40 countries across the globe.

We truly believe you perform your best, when you have the equipment you need - and our IT team is always on hand to ensure you have access to the latest tools and gear, enabling you to be at your best - even remotely with a home-office budget!
We also pride ourselves in taking care of your well-being, offering a delicious lunch buffet, a variety of healthy snacks, and regular social events to keep the energy flowing.
Not in Copenhagen? Not a problem! We have in-house relocation specialists who will help you relocate, and feel right at home in Copenhagen and at SYBO!

SYBO is committed to providing equal opportunities to all applicants, regardless of race, religion, sex, national origin, age, disability, genetic information, marital status, sexual orientation, gender identity or expression, or any other characteristic protected by applicable law.

Skills Required

  • Strong portfolio demonstrating polished, intuitive, and engaging UI work for games
  • Ability to follow and build upon an established art direction
  • Experience creating wireframes, user flows, and mockups
  • Ability to design and render high-quality UI elements; animation experience is beneficial
  • Proficiency with modern UI/UX and prototyping tools, particularly Figma
  • Experience with Unity or similar game engines and understanding of UI implementation
  • Experience working on large-scale live-service mobile games
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The Company
HQ: Copenhagen
228 Employees
Year Founded: 2010

What We Do

SYBO Games is a Danish mobile games developer founded in 2010, best known for its hit endless runner, Subway Surfers.

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