Software Developer, Realtime

Posted 3 Days Ago
Be an Early Applicant
2 Locations
In-Office
Entry level
Artificial Intelligence • Digital Media • Software • Generative AI
The Role
Develops Unreal Engine tools and integrations for a global VFX and feature animation pipeline. Responsibilities include artist-facing tool development, proprietary pipeline integration, technical support, stakeholder collaboration, documentation, testing, and defect resolution. Requires professional C++ and Python programming, Unreal Engine and Blueprint expertise, Linux and Windows proficiency, and source control experience. Preferred experience includes VFX, virtual production, artist tooling, Houdini, Maya, Nuke, Katana, and VR/AR applications.
Summary Generated by Built In
Software Developer, Realtime
The Technology department at Brahma DDU is responsible for creating and supporting the technology and infrastructure that powers DNEG’s multi-site, global VFX and Feature Animation studio. With thousands of artists producing tens of thousands of shots across film, TV, and immersive experiences, we face complex scaling and workflow challenges.
As a Realtime Software Developer, you will be a key contributor to our Realtime Technologies team. Your focus will be on the hands-on development of tools and integrations that allow our artists to leverage Epic’s Unreal Engine at the highest level of Visual Effects, Feature Animation, Immersive Experiences and episodic TV production.
The Role
You will work as part of an agile team to integrate Unreal Engine into Brahma DDU’s proprietary pipeline, developing efficient workflows and new technologies that maximize the engine's impact on our production processes.
Your key responsibilities will include:
  • Tool Development: Design, develop, and deliver high-quality tools for artists across various disciplines, from layout to final pixels.
  • Pipeline Integration: Create and maintain robust methods for integrating Unreal Engine with our proprietary global studio pipeline.
  • Technical Support: Act as a technical point of contact for Unreal Engine within the studio, providing expertise to both artists and fellow developers.
  • Stakeholder Collaboration: Work closely with production stakeholders and other members of the Technology group to understand and meet project-specific needs.
  • Documentation: Write clear technical documentation and workflow guides to empower artists and facilitate knowledge sharing among developers.
  • Quality Assurance: Validate your work through methodical, rigorous testing and ensure that bug reports and support requests are resolved swiftly.
RequirementsMust Have:
  • Engine Proficiency: A solid understanding of Unreal Engine, Blueprints, and the C++ APIs.
  • Programming Skills: Extensive professional programming experience in C++ and Python.
  • Environment Experience: Proficiency working within Linux and Windows environments and experience with source control systems (e.g., Perforce/Git).
  • Agile Mindset: Comfortable working in an agile development environment, managing multiple priorities with a proactive approach.
  • Problem Solving: Confident in navigating technical ambiguity and providing creative, stable solutions to complex problems.
  • Collaboration: A team-player attitude with the ability to work effectively within a large, multi-disciplinary technology department.
Nice to Have:
  • Artist Tooling: Experience developing artist-facing tools or Blueprints for Unreal Engine across multiple platforms.
  • Industry Knowledge: Familiarity with Virtual Production, VFX, or Feature Animation workflows and software (Houdini, Maya, Nuke, or Katana).
  • Emerging Tech: Experience with multi-user Unreal development or developing VR/AR mobile applications.
  • Education: A degree in Computer Science, Computer Engineering, or a related field.
Why Join Us?
This is an excellent opportunity for passionate developers to collaborate with world-class artists and contribute to the evolution of realtime technologies in a global VFX and Feature Animation studio.
We would not be able to produce award-winning work without our Technology department, which is committed to nurturing a diverse and exciting workplace. Our teams have a variety of backgrounds and originate from a number of different countries, working across the globe at the forefront of technology in the industry.

Skills Required

  • Solid understanding of Unreal Engine, Blueprints, and C++ APIs
  • Extensive professional programming experience in C++ and Python
  • Proficiency working in Linux and Windows environments
  • Experience with source control systems such as Perforce or Git
  • Ability to work in an agile development environment and manage multiple priorities
  • Strong problem-solving skills in technically ambiguous situations
  • Ability to collaborate effectively within a multidisciplinary technology department
  • Experience developing artist-facing tools or Unreal Engine Blueprints across multiple platforms
  • Familiarity with virtual production, VFX, or feature animation workflows
  • Experience with Houdini, Maya, Nuke, or Katana
  • Experience with multi-user Unreal development or VR/AR mobile applications
  • Degree in Computer Science, Computer Engineering, or a related field
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The Company
3,001 Employees

What We Do

BRAHMA AI is an enterprise AI content platform that enables organizations to create, manage, and distribute AI-driven media with intelligence, security, and efficiency. Formed through the integration of Prime Focus Technologies and Metaphysic, it combines CLEAR®, CLEAR® AI, ATMAN digital humans, and VAANI voice localization into one ecosystem. Guided by its Mind² philosophy, BRAHMA AI helps enterprises scale content creation, protect IP, and govern assets with provenance, consent, and trust.

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