Senior Software Engineer, Developer Tooling

Posted Yesterday
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San Francisco, CA, USA
In-Office
Senior level
Gaming • Software
The Role
Build and improve developer tooling across local development, CI, release, and post-deployment workflows. Identify workflow friction, quantify its cost, prioritize solutions, and deliver internal systems end to end. Partner with engineers to increase productivity, reduce risk, and drive tool adoption. Measure the impact of shipped tooling and establish standards for a newly forming developer tooling function.
Summary Generated by Built In

Triumph runs real money gaming at scale with a small engineering team. The thing that makes that work is leverage: the tooling and automation that let a handful of engineers operate like a much larger group.

That’s this job. You’ll look across our entire development and release process, find the friction, and remove it. Not a narrow slice of it, the whole thing, from local development through CI to what happens after code ships. We have a lot of unknown unknowns right now, and a lot of small things that could be better. Your first job is noticing them.

This is close to a greenfield function. Nobody owns this work today, so you’d be setting the standards rather than inheriting them.

What You’ll Do

  • Identify and eliminate friction in engineer workflows by constructing effective developer tooling.

  • Quantify the problem before you solve it. Figure out what a given piece of friction is actually costing in time and money, and use that to decide what to build first.

  • Go wherever the process needs attention. You won’t be pigeonholed into one part of the development or release cycle, and you’re free to propose improvements anywhere in it.

  • Work alongside our engineers. You make the people building our systems faster. When you see a way to reduce wasted time or risk in how they work, you step in.

  • Build and ship real systems end to end, from identifying the need through design, delivery, and adoption.

  • Measure what you shipped. Tooling that nobody adopts isn’t finished.

What We’re Looking For

  • 5+ years of software engineering experience.

  • You’ve designed, built, and delivered an internal tool or system that real people used. Ideally something serving a team of roughly 20 to 100 engineers.

  • Experience quantifying your own impact. Being able to say what the problem was, how you solved it, and what measurably improved is the signal we care about most.

  • Strong engineering fundamentals across the stack. You can work in unfamiliar parts of a codebase and reason about what’s happening.

  • Observational instinct. A lot of this job is noticing what frustrates other people and caring enough to fix it, before anyone files a ticket.

  • Comfort working with AI. We’re an AI oriented company with an AI integrated development environment, and you should be willing and able to work inside it. Prior experience with AI coding or productivity tools is a plus, not a requirement.

Skills Required

  • 5+ years of software engineering experience
  • Experience designing, building, and delivering an internal tool or system used by real people
  • Experience serving an engineering team of approximately 20 to 100 engineers
  • Experience quantifying the measurable impact of engineering solutions
  • Strong software engineering fundamentals across the stack
  • Ability to work in unfamiliar parts of a codebase and reason about system behavior
  • Strong observational instinct for identifying and addressing workflow friction
  • Comfort working with AI and AI-integrated development environments
  • Prior experience with AI coding or productivity tools
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The Company
HQ: Coppell, TX
28 Employees
Year Founded: 2020

What We Do

Triumph is disrupting video game monetization with legal, technical and financial infrastructure to power real money tournaments. Founded by two Stanford CS dropouts and backed by leading VC firms and titans of the esports industry.

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