Senior Rendering Engineer - MPG - Fully remote from the UK or the EU

Posted Yesterday
Be an Early Applicant
Hiring Remotely in United Kingdom
Remote
Senior level
Gaming • Software • Virtual Reality • Consulting
The Role
Work on low-level, high-performance rendering systems across PC, console and Mac. Implement and optimize GPU/CPU rendering features, profile and resolve bottlenecks, manage GPU memory, extend major engines (including Unreal), and deliver scalable graphics technology aligned to art direction.
Summary Generated by Built In

MPG is a co-development and full-development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR. You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects.


Requirements

● Demonstrable experience in rendering or engine engineering, shipping rendering systems for AAA, film/VFX, XR or simulation

● Solid experience with modern C++ and confident shader authoring and debugging (HLSL, MSL or GLSL)

● Production experience with one of Metal, DirectX 12, Vulkan or GNM/GNMX and the appetite to pick up others

● Working knowledge of the pipeline: rasterization, compute and an understanding of hardware-accelerated ray tracing

● Familiarity with modern techniques: PBR, GI, ambient occlusion, volumetrics and post-processing (AA, HDR, tone mapping, motion blur)

● Comfortable dropping into unfamiliar codebases and making sound technical decisions

● Solid applied 3D maths, plus technical writing other engineers actually want to read

Bonus Points

● Practical experience with mesh shading pipelines (DX12, Vulkan, Metal)

● Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures

● Exposure to ray tracing or compute-driven rendering

● Unreal Engine source modifications

What You'll Do

● Turn the art team's vision into shippable, scalable rendering technology

● Build and improve high-performance rendering features across PC, console and Mac

● Profile and resolve GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth

● Work with modern pipeline techniques: GPU-driven culling, indirect command buffers and bindless architectures

● Contribute to GPU memory management built on modern API features and memory heaps

● Extend major engines (including Unreal source) and custom C++ architectures


Benefits

Our Benefits

Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life.
Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported.
Pension & life cover: A strong pension plan and life insurance to support your future and protect your family.
Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about.
Parental leave: Family-first policies that support parents and caregivers with flexibility and balance.
Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.

Role Information: EN

Studio: The Multiplayer Group

Location: Europe, United Kingdom

Area of Work: Game Development

Service: Create

Service Type: Code

Employment Type: Permanent Fully Remote

Working Pattern: Full Time

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.


Skills Required

  • Demonstrable experience in rendering or engine engineering, shipping rendering systems for AAA, film/VFX, XR or simulation
  • Solid experience with modern C++
  • Confident shader authoring and debugging (HLSL, MSL or GLSL)
  • Production experience with one of Metal, DirectX 12, Vulkan or GNM/GNMX
  • Working knowledge of the pipeline: rasterization, compute and understanding of hardware-accelerated ray tracing
  • Familiarity with modern techniques: PBR, global illumination, ambient occlusion, volumetrics and post-processing (AA, HDR, tone mapping, motion blur)
  • Able to drop into unfamiliar codebases and make sound technical decisions
  • Solid applied 3D mathematics and strong technical writing skills
  • Practical experience with mesh shading pipelines (DX12, Vulkan, Metal)
  • Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures
  • Exposure to ray tracing or compute-driven rendering
  • Unreal Engine source modifications experience
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The Company
303 Employees
Year Founded: 1988

What We Do

Climax Studios is an award-winning AAA co-development game studio based in the UK. They specialize in delivering high-quality creative and technical solutions, providing full game development, porting, and technical consulting services to major global publishers and developers such as Sony, Microsoft, Google, and Amazon. Founded in 1988, the studio focuses on pushing the boundaries of gaming innovation across various platforms and technologies.

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