Senior 3d Artist

Reposted 14 Days Ago
Be an Early Applicant
Hiring Remotely in São Paulo, BRA
In-Office or Remote
Senior level
Software • Virtual Reality
The Role
Lead the 3D art team, ensuring high visual quality in game development. Collaborate closely with directors and manage project art pipelines while mentoring junior artists.
Summary Generated by Built In

We are ARVORE, a startup in the virtual reality content creation scene. 

Based out of Los Angeles and São Paulo, our studio creates, designs, produces and develops world-class interactive experiences and games for all current and future high-end immersive platforms, including virtual reality, augmented reality and mixed reality.

ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors.

Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new.

JOB DESCRIPTION 

Lead 3D Artists at ARVORE coordinate the 3D art team on any particular project to guarantee the highest level of visual quality and production performance. They work alongside project managers and a multidisciplinary team on the planning of milestone objectives, reviewing artwork, setting technical directions for the art team, mentoring less experienced members, and reporting project  progress to our stakeholders. 

MAIN CROSS-FUNCTIONAL ACTIVITIES:

  • Lead a high performing 3D art team during game development.
  • Work closely with the Art Director and Creative Director, ensuing their creative vision is properly aligned with technical constraints and project scope.
  • Document and organize all necessary data about the project art pipeline and workflow.
  • Create artistic material and assets including Characters, Props and Environments for our titles
  • Actively participate in the early stages of brainstorming and worldbuilding, assuring the best visual translation of that idea;
  • Ensure the art assets of a project fit the strict real-time rendering performance and requirements proposed on each project;
  • Research and develop new techniques in order to facilitate the needs of each project while at the same time sharing the knowledge with the rest of the team; staying up to date with industry trends.
  • Set the bar for excellence, including hands-on craft contribution and team-focused collaboration, providing feedback and building trust with your team;
  • Provide support for the art team, coordinating and reviewing their work. Establishing artistic benchmarks and offering advice to less experienced artists in order to improve the visual quality of our titles;
  • Collaborating with a multidisciplinary team, leaning on everyone's skills to deliver a high-quality product;
  • Support the project manager in planning and managing your workload to meet project milestones;
  • Efficiently communicate and support messages and decisions from management.

MUST HAVE:

  • Previous experience with team coordination and being able to lead the 3D art team according to the project's needs and deadlines (5+ years);
  • Ability to help producers and project managers to track the art team’s tasks and deliverables.
  • Ability to create original content for 3D using modeling, mapping, texturing, shader and lighting techniques., optimized for real time environment;
  • A great grasp of anatomy, perspective, and volume;
  • Solid knowledge of color, lighting, atmosphere & overall composition;
  • Experience at prototyping in quick iterations;
  • Have experience with CGI production softwares, like Maya, Blender, ZBrush, Substance Painter, and Photoshop;
  • Great Experience with Unity Engine;
  • Great knowledge of  real-time VFX and shader developing;
  • Knowledge of modern UV mapping techniques (trim textures, atlasing, etc);
  • Ability to work across different artistic styles;
  • A profound aptitude for art, creativity and an eye for detail;
  • Ability to work in a fast-paced environment with a high degree of independence and an innate intuition for task prioritization;
  • Accountability for the Art team’s capacity to meet projects demands and deadlines.
  • Awareness of technological trends and interest in interactive media;
  • Openness to learn new tools and skills;
  • Availability and disposition to perform artwork and consulting on other production requests.
  • Ability to analyze problems and their sources to find new and better solutions;
  • Willingness to observe, absorb and modify their own work based on many avenues of artistic criticism;
  • Always giving and receiving constructive and creative feedback.

NICE TO HAVE:

  • Experience with Unreal Engine;
  • Be skilled with rigging tools;
  • Have good timing and sensitivity for animation;
  • Experience with the process of developing games;
  • Great communication and presentation skills;
  • Be familiar with Google G Suite, Monday, Slack, and Git;
  • A passion for Games, Movies, TV, Art, Animation, Electronics, RPGs, Theater, and narrative experiences would be a great plus;
  • Advanced English.

Top Skills

Blender
Maya
Photoshop
Substance Painter
Unity Engine
Unreal Engine
Zbrush
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The Company
HQ: Austin, Texas
117 Employees
Year Founded: 2017

What We Do

ARVORE is an award-winning studio that creates and develops profound interactive narrative experiences using the latest immersive technologies such as Virtual Reality, Augmented Reality and Mixed Reality. With a multidisciplinary team of innovators and trailblazers and a lab tasked with expanding the possibilities of these platforms, ARVORE connects different technologies, senses and media to push the envelope of storytelling to new levels.

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