Research Engineer – Simulation

Reposted 19 Days Ago
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Boston, MA, USA
In-Office
Mid level
Artificial Intelligence • Computer Vision • Hardware • Logistics • Machine Learning • Robotics • Automation
The Era of Superhuman Robotics.
The Role
Develop, scale, and optimize physics-based GPU simulators; evaluate and extend physics engines; improve contact-rich manipulation realism; and build tools and workflows to validate, tune, and deploy simulation assets for training robotics policies.
Summary Generated by Built In
Eka Robotics

Eka Robotics is on a mission to build intelligence for the physical world - robots that are fast, general, and reliable. Our approach, grounded in physics, unlocks superhuman capabilities. We are defining the frontier of robotics research and deployment.

Our team consists of pioneers in robotics and machine learning. We are now hiring to scale our R&D effort. We are looking for hands-on individuals who are excited to help shape the future of robotics.

Responsibilities
  • Evaluate and extend physics engines (e.g. MuJoCo, Newton)

  • Scale and optimize GPU-based physics simulators for massive training workloads

  • Improve the realism of contact-rich manipulation environments

  • Create tools and automated workflows to validate, tune, and optimize physical and visual assets

Minimum Qualifications
  • Bachelor’s degree or higher in Computer Science, Robotics, Engineering, or a related field

  • Strong C++ and Python programming skills

  • Hands-on experience with physics engines

  • Proven ability to build and scale high-performance, physics-based simulation environments

Preferred Qualifications
  • Strong mathematical & physics background – particularly expertise in rigid/soft-body dynamics, contact mechanics, FEA, and numerical stability

  • Experience across the entire simulation stack, from CAD import and mesh optimization to real-time rendering

  • Experience with reinforcement learning, policy training, differentiable physics, or neural simulation models

  • Background in contact-rich manipulation or legged locomotion

  • Strong knowledge of GPU acceleration and robotics model formats (URDF, SDF, USD)

  • Proven success deploying simulation-trained policies onto real-world hardware

Skills Required

  • Bachelor's degree or higher in Computer Science, Robotics, Engineering, or related field
  • Strong C++ programming skills
  • Strong Python programming skills
  • Hands-on experience with physics engines (e.g., MuJoCo, Newton)
  • Proven ability to build and scale high-performance, physics-based simulation environments
  • Strong mathematical & physics background (rigid/soft-body dynamics, contact mechanics, FEA, numerical stability)
  • Experience across simulation stack (CAD import, mesh optimization, real-time rendering)
  • Experience with reinforcement learning, policy training, differentiable physics, or neural simulation models
  • Background in contact-rich manipulation or legged locomotion
  • Knowledge of GPU acceleration and robotics model formats (URDF, SDF, USD)
  • Proven success deploying simulation-trained policies onto real-world hardware

Eka Robotics Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Eka Robotics and has not been reviewed or approved by Eka Robotics.

  • Fair & Transparent Compensation Some Eka Robotics job postings publicly share salary bands for specific roles, offering a degree of clarity on base pay expectations. These disclosures provide directional insight even though not all listings include ranges.

Eka Robotics Insights

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The Company
Cambridge, MA
23 Employees
Year Founded: 2025

What We Do

We are building intelligence for the physical world in its native language: force. Until now, robotics required choosing: generality or performance. Our Vision-Force-Action (VFA) model changes that. This new foundation unites generality, performance, and safety, pushing robots beyond human limits and into everyone's hands.

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