Research Engineer - Graphics

Reposted 17 Days Ago
Be an Early Applicant
2 Locations
In-Office
Mid level
Artificial Intelligence • Information Technology • Software • Generative AI
The Role
As a 3D Graphics & Rendering Engineer, you'll design and optimize synthetic datasets for 3D models, enhance rendering pipelines, and collaborate with research teams.
Summary Generated by Built In

SpAItial is pioneering the next generation of World Models, pushing the boundaries of generative AI, computer vision, and the simulation of reality. We are moving beyond 2D pixels to build models that natively understand the physics and geometry of our world. Our mission is to redefine how industries, from robotics and AR/VR to gaming and cinema, generate and interact with physically-grounded 3D environments.

We are looking for a research engineer with a deep graphics understanding to bridge the gap between high-end rendering and frontier AI. You will lead the creation of the synthetic engines that power our models, designing scalable pipelines that generate the ground-truth reality for our next-generation world models. If you are a graphics expert who wants to move beyond visual effects and start building the training grounds for world Intelligence, we want you on our team.

Responsibilities

  • Design and architect high-fidelity synthetic data engines to train large-scale World Models.

  • Develop and scale automated rendering pipelines to generate diverse, physically-consistent 3D environments.

  • Integrate and refine rendering workflows using tools like Blender, Unity, 3DMax, or equivalent platforms.

  • Work with our world-class research team to ensure datasets and synthetic data workflows align with our world model training objectives.

Key Qualifications

  • Strong background in computer graphics with a proven track record of building complex rendering systems or high-fidelity simulation environments.

  • Deep understanding of 3D representations (meshes, voxels, point clouds, implicit surfaces, etc.); knowledge in 3D Gaussian Splatting and volumetric rendering is a nice to have.

  • Proficiency in Blender, Unity, Unreal Engine, 3DMax, or similar rendering and simulation software.

  • Bachelor’s, Master’s, or equivalent experience in computer science, graphics, or related fields.

  • Nice to have: experience, or ambition to work with procedural generation tools and techniques.

  • Background in large-scale data workflows for AI/ML model training.

At SpAItial, we are committed to creating a diverse and inclusive workplace. We welcome applications from people of all backgrounds, experiences, and perspectives. We are an equal opportunity employer and ensure all candidates are treated fairly throughout the recruitment process.

Skills Required

  • Strong experience in computer graphics and rendering
  • Deep understanding of 3D representations
  • Proficiency in Blender, Unity, Unreal Engine
  • Experience with WebGL or other web-based 3D graphics frameworks
  • Bachelor's, Master's, or equivalent experience in Computer Science, Graphics, or related fields
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The Company
HQ: London
14 Employees
Year Founded: 2024

What We Do

SpAItial is pioneering Spatial Foundation Models (SFMs), a groundbreaking AI paradigm designed to generate and reason about the appearance and physics of real and imagined environments. SFMs possess an intrinsic understanding of space-time, enabling transformative shifts in applications at the intersection of virtual and physical worlds. Unlike existing generative AI technologies such as LLMs, image, or video models, SFMs operate natively in physical space. This significantly advances their cognitive capabilities, which mimics human understanding. SFMs promise to revolutionize various applications across industries, from creating immersive virtual worlds for gaming and entertainment, to advancing CAD engineering and construction, to powering next-generation VR/AR experiences, and enabling sophisticated, physically-intelligent robotics.

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