Principal Technical Artist

Posted 7 Days Ago
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London, Greater London, England, GBR
In-Office
Expert/Leader
Gaming • Software
The Role
Serves as a principal technical art subject-matter expert, partnering with art and technology teams to resolve fidelity and performance issues, establish content-creation best practices, optimize tools and workflows, educate artists, and define benchmarks for target platforms. The role emphasizes technical guidance, documentation, collaboration, and quality improvement across the art department, with potential contributions to tools, VFX, and art.
Summary Generated by Built In

We are Media Molecule, a Guildford based game developer proudly part of the PlayStation Studios group. We have a history of creating Award winning games such as LittleBigPlanet, Tearaway and Dreams.  

It’s a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next ambitious project based out of our studio in central Guildford. We are now searching for an exceptional Principal Technical Artist to join us!

This will be a short-term contingent engagement through our staffing partner, Yoh Services which we anticipate will run until the end of July 2027. We are therefore open to hybrid and remote working in the UK with a preference for 1 day a week onsite in Guildford. 

Role Overview: 

This role offers an exciting opportunity to serve as a subject-matter expert for the Art Department, applying knowledge gained through prior experience to drive quality, technical excellence and best practices across the project. While there may be some moments of direct contribution to tools, VFX, and/or art, the role’s greatest impact will come from collaboratively elevating the wider team’s work through analysis, documentation and education, solving complex challenges and driving improvements through collaboration and guidance.

What you'll be doing:

  • Refine, document and champion best practices for artistic content creation.
  • Partner with art and technology teams to identify fidelity and performance issues and suggest/implement suitable solutions.
  • Support and educate artists to maximise efficient use of tools and workflows.
  • Collaborate with key stakeholders to define suitable benchmarks and settings for target configurations / platforms. 

What we are looking for: 

  • Previous experience in a similar level in technical art role.
  • Expertise in modern art pipelines, particularly with respect to materials, lighting, grading and/or environmental art.
  • Extensive knowledge of 3D digital content creation tools, such as Blender or Substance.
  • Competence with performance analysis tools, such as heatmaps and/or frame-time graphs.
  • Excellent written and verbal communication skills.
  • Proactive, pragmatic and collaborative approach to problem solving.

Desirable Skills: 

  • Experience with C++ and/or Python to build tools for creative disciplines.

Benefits:

  • 25 days holiday and 8 bank holidays per year
  • Flexitime working (where approved)
  • Free car parking facilities
  • Onsite canteen
  • Access to cycle garage and showers

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Skills Required

  • Previous experience at a similar level in a technical art role
  • Expertise in modern art pipelines, particularly materials, lighting, grading, and/or environmental art
  • Extensive knowledge of 3D digital content creation tools such as Blender or Substance
  • Competence with performance analysis tools, including heatmaps and/or frame-time graphs
  • Excellent written and verbal communication skills
  • Proactive, pragmatic, and collaborative approach to problem solving
  • Experience with C++ and/or Python for building creative-discipline tools
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The Company
HQ: Guildford
91 Employees
Year Founded: 2006

What We Do

Media Molecule is a video game development studio based in Guildford in the UK, and a proud member of the PlayStation Studios. We are the creators of the multi-award winning games LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded and we're currently building the next generation of Play, Create and Share for PlayStation: Dreams.

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