Principal, Technical Art Direction

Posted 2 Hours Ago
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San Mateo, CA, USA
In-Office
210K-315K Annually
Expert/Leader
Software
The Role
Owns runtime art direction for real-time simulation products, defining visual-quality targets and acceptance criteria for photorealistic rendering. Partners with product management, engineering, QA, and database art teams to prioritize improvements, review prototypes, diagnose visual shortcomings, and guide implementation. Requires deep knowledge of 3D art, lighting, materials, realism, and graphics-engine constraints, along with the ability to lead through influence. The role also supports perceptual image-diff workflows and content-quality improvements.
Summary Generated by Built In
Aechelon Technology, a Shield AI company, is a leading producer of 3D simulator content, including Geospecific visual/sensor databases and realistic 3D models. We seek people who share our passion for real-time computer graphics and commitment to our mission of helping make our Nation’s pilots safer. We will give you a chance to work with some of the most talented people in the graphics industry. 
 

The Principal, Technical Art Direction owns runtime art direction for our simulation products for humans and machines, reporting to the VP of Product. Acting as a product manager for visual quality, they define targets and acceptance criteria, guide engineering iteration, and partner with the Database team’s Art Director, to achieve photorealistic results. Their mission is to achieve the highest possible fidelity to real-world appearance and physical behavior within defined real-time performance constraints. Success means faithfully reproducing reality—including its imperfections, ambiguity, and reduced visibility—not beautifying scenes or introducing cinematic effects. The ideal candidate combines a killer eye for realism with strong real-time graphics knowledge, working independently and leading through influence to translate artistic intent into actionable guidance for engineers and artists.

Key Responsibilities
  • Tune existing runtime features to improve visual quality.
  • Stay current with current graphics techniques and industry practice. and work with engineers to evaluate their potential visual benefit and practical limitations.
  • Guide graphics engineers through visual reviews of prototypes and implemented features. Evaluate rendered scenes, identify what looks wrong and why, and communicate specific improvements through reference imagery, annotated comparisons, and demonstrations using 3D, 2D and engine tools.
  • Translate runtime visual goals into clear requirements and acceptance criteria that describe what done looks like.
  • Prioritize runtime visual improvements with Product Management and Engineering, weighing their impact on realism against implementation effort and performance constraints.
  • Partner with the Database Art Director to review content in the runtime and identify improvements to content quality and authoring practices. Help distinguish content issues from limitations requiring engineering changes.
  • Help QA’s perceptual image diff comparison pipeline to determine when visual anomalies are intended or not intended.
Minimum Qualifications:
  • Degree in art, computer graphics, technical art, or a related discipline, or equivalent professional experience.
  • 10+ years in game art, art direction, technical art, or related disciplines, including senior responsibility for visual quality on AAA games or comparable real-time products.
  • Excellent visual judgment and deep knowledge of 3D art, lighting, materials, surface detail, and the perceptual cues that make rendered environments look realistic.
  • Ability to diagnose visual shortcomings, define a clear target using references, and give precise feedback that artists and engineers can act on.
  • Ability to lead from the side and drive progress independently through collaboration and influence.
  • Experience working directly with graphics engineers on game engine development, with enough rendering knowledge to discuss technical approaches, understand constraints, and make informed visual tradeoffs.
  • Proficiency with relevant 3D and 2D tools, such as Maya and Photoshop.
Preferred Qualifications:
  • Shader authoring, scripting, or programming experience is useful but optional.
Compensation and Benefits

$210,320 - $315,480 per year

The above range is specific to CALIFORNIA and may not be applicable to other locations. Final compensation is based on factors such as the candidate's skills, qualifications, and experience. 

We offer a very attractive compensation package including competitive base salary, company performance-based profit sharing, 401k, 100% employer paid health benefits (medical, dental, vision, life, std,  ltd, and life insurance plans).

No relocation reimbursement provided.

For more information about our company, please visit www.shield.ai.

This position description is not intended to be a complete listing of activities, duties or responsibilities that are required of the employee holding this position. Duties, responsibilities and activities may be changed or others may be assigned at any time by the Company with notice to the employee. 

Shield AI is an equal opportunity employer. We are committed to providing access and opportunities to individuals with disabilities. If you are an applicant who is unable to fully utilize/access our application process because of a disability, Aechelon Technology will provide a reasonable accommodation. Please send an email to [email protected] to request that accommodation, and please be sure to include a detailed description of your requested accommodation, your name and preferred method of contact.

Skills Required

  • Degree in art, computer graphics, technical art, or a related discipline, or equivalent professional experience
  • 10+ years in game art, art direction, technical art, or related disciplines
  • Senior responsibility for visual quality on AAA games or comparable real-time products
  • Excellent visual judgment and deep knowledge of 3D art, lighting, materials, surface detail, and perceptual realism
  • Ability to diagnose visual shortcomings, define clear targets using references, and provide actionable feedback
  • Ability to lead independently through collaboration and influence
  • Experience working directly with graphics engineers on game-engine development
  • Sufficient rendering knowledge to discuss technical approaches, understand constraints, and make visual tradeoffs
  • Proficiency with relevant 3D and 2D tools such as Maya and Photoshop
  • Shader authoring, scripting, or programming experience
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The Company
HQ: San Francisco, CA
154 Employees
Year Founded: 1998

What We Do

Aechelon Technology, Inc. is a leading provider of visual simulation image generators, associated geospecific visual and sensor databases, realistic 3D models and integration services for the US Government and Government Prime Contractors. Since 1998, Aechelon Technology has maintained an unparalleled track record in program deliveries for the US Marine Corp, US Navy, US Air Force, US Army, Special Operations Command, US State Department Foreign Military Sales program and US Coast Guard, with all excellent Past Performance Evaluations. The Company has demonstrated its ability not only to deliver the visual system hardware and software, but also to provide comprehensive integration services, logistics support and program management with the delivery of image generators and databases for training programs for platforms including P-8A, BAMS, AV-8B, AH-1W, UH-1N, MV-22, MH-53, CH-53, C2-A, EA-6B, T-45, CH-47F, MH-60R, MH-60S, MMH, F-16, F-18 and F-35, and for simulation of advanced multi-sensor pods such as ATFLIR, WESCAM-20HD, LITENING II+ and AN/ASS-44C. In addition, Aechelon Technology has collaborated with the Joint Services Night Vision Training Systems and works with Marine Aviation Weapons and Tactics Squadron 1 (MAWTS-1) on the delivery of 21 enhanced Night Vision Goggles (NVG) mission rehearsal training capabilities, for use by the Navy/Marine Night Imaging and Threat Evaluation (NITE) Labs worldwide.

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