Level Designer

Reposted 23 Days Ago
2 Locations
In-Office
Junior
Computer Vision • Gaming • Sports • Esports
The Role
Design and create tactics missions using Unity, playtest and iteratively improve game content, and collaborate with team members.
Summary Generated by Built In

What you will do

Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

What we're looking for

Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.

Skills Required

  • Proven ability to make fun game content
  • Some programming skill, preferably with C#/Unity
  • Shipped a game start to finish before
Am I A Good Fit?
beta
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The Company
San Francisco, California
23 Employees
Year Founded: 2018

What We Do

Here at Spellbrush, we're passionate about making a good anime game. We also happen to be the world's leading generative AI studio — we're the team behind niji・journey. We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: videogames. Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts. If you love turn-based tactics games, please consider joining!

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