Level Designer - Microsoft Flight Simulator

Posted 2 Days Ago
Be an Early Applicant
Hiring Remotely in Dubai, ARE
In-Office or Remote
Entry level
Gaming • Software • Design
The Role
Designs and implements realistic airports and landscapes for Microsoft Flight Simulator using the MSFS SDK and DevTools. Interprets satellite imagery, blueprints, maps, and photography to recreate accurate environments; integrates models, decals, lighting, materials, and terrain; and collaborates with art and technical teams to optimize performance. The role also involves visual debugging, self-review, iterative polishing, and maintaining accurate scale, proportion, and placement.
Summary Generated by Built In

👋 About Us

iniBuilds is a dynamic and innovative company specializing in complex game DLC development and custom B2B solutions created through game engines. We are committed to delivering cutting-edge solutions and experiences to our clients exactly as they require. Our team is passionate about technology, creativity, and pushing the boundaries of what's possible.

📝 Work Description

We are seeking a talented and detail-oriented Level Designer to join our Microsoft Flight Simulator team. In this role, you will be responsible for crafting immersive and authentic airports that meet the highest standards of realism and visual fidelity. You will work closely with our artists and technical teams to bring airports and landscapes to life, ensuring accuracy and smooth integration within the simulator.

🥸 Responsibilities

  • Design, layout, and implement detailed airport environments and surrounding landscapes using the MSFS SDK and in-game DevTools.
  • Interpret satellite imagery, blueprints, and photography to recreate accurate geographic and structural layouts.
  • Convert, configure and integrate models from 3D artists and export to Microsoft Flight Simulator compatible formats.
  • Place and configure models, decals, lights, and materials within the world editor to match real-world references.
  • Collaborate with the art and technical teams to optimize levels for performance and memory constraints.
  • Ensure consistency of scale, proportion, and placement across all environment components.
  • Conduct self-reviews and iterative polishing to uphold visual and experiential quality across all levels.

✅ Requirements

  • Proven experience designing and implementing environments in Microsoft Flight Simulator.
  • Strong understanding of the MSFS SDK, including Scenery Editor and other DevMode tools.
  • Familiarity with terrain editing, object placement, and visual debugging in MSFS.
  • Attention to detail and a strong sense of spatial accuracy and realism.
  • Experience with general 3D and animation workflows.
  • Ability to analyze real-world references (imagery, maps, blueprints) and translate them into virtual spaces.
  • Ability to problem-solve and work independently.
  • Intermediate or higher proficiency in English for communication and documentation.

💪 Preferred Qualifications & Traits

  • Previous experience working on commercial or high-detail scenery packages for Microsoft Flight Simulator.
  • Personal interest in aviation, simulation, or gaming.
  • Understanding of flight navigation, airport layouts, and airfield infrastructure.

🛠️ Software Proficiency

  • Microsoft Flight Simulator DevTools and SDK.
  • Autodesk 3ds Max and/or Blender.
  • Adobe Photoshop, Substance Painter 3D, or similar tools used in the texturing pipeline for file exports.

❤️ What We Offer

  • A competitive salary.
  • The opportunity to contribute to some of the most recognizable locations and airports in simulation.
  • A collaborative and supportive work environment.
  • Continuous learning and professional development opportunities.

Skills Required

  • Proven experience designing and implementing environments in Microsoft Flight Simulator
  • Strong understanding of the Microsoft Flight Simulator SDK, including Scenery Editor and DevMode tools
  • Familiarity with terrain editing, object placement, and visual debugging in Microsoft Flight Simulator
  • Strong attention to detail and spatial accuracy
  • Experience with general 3D and animation workflows
  • Ability to analyze real-world references and translate them into virtual spaces
  • Ability to problem-solve and work independently
  • Intermediate or higher proficiency in English
  • Previous experience working on commercial or high-detail Microsoft Flight Simulator scenery packages
  • Interest in aviation, simulation, or gaming
  • Understanding of flight navigation, airport layouts, and airfield infrastructure
  • Proficiency with Microsoft Flight Simulator DevTools and SDK
  • Proficiency with Autodesk 3ds Max and/or Blender
  • Proficiency with Adobe Photoshop, Substance Painter 3D, or similar texturing tools
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The Company
HQ: Dubai
80 Employees
Year Founded: 2019

What We Do

Headquartered in London, iniBuilds is a game studio specializing in the design and development of assets for flight simulation, both for video games and wider commercial uses. Founded in early 2019 creating modifications for Prepar3D, it now builds aircraft, scenery, and tools for Microsoft Flight Simulator, X-Plane, and Prepar3D, sells add-ons through its online store, collaborates with AAA game studios and major tech brands, and serves the flight simulator and training sector.

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