Responsibilities
- Maintain and extend our proprietary engine's VFX systems (particle simulation, materials, post-process effects, rendering/lighting pipeline)
- Collaborate closely with the Art/VFX department to implement top-quality visual effects and grow our library of VFX components
- Debug and optimize code to meet quality and performance targets
- Document code features as you build them
Requirements
- Thorough knowledge of C++
- Strong technical background (bachelor's degree or comparable experience)
- Clear communication skills, written and spoken, in English
- Enthusiasm for making and playing great games
- Proficiency with modern graphics APIs such as DirectX 12, Vulkan, or Metal
- Skilled in using CPU and GPU profiling tools to diagnose and resolve bottlenecks
- Solid grasp of particle system algorithms, including GPU-based implementations
- Strong command of shading languages, with a track record of writing complex GPU algorithms
- Comfort working with multithreaded systems
- Strong software design, problem-solving, and debugging skills
- Comfortable collaborating with others and taking ownership of your work
Nice To Haves
- C# experience
- Experience shipping a game or console title is a strong plus
What We Offer
- An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
Skills Required
- Thorough knowledge of C++
- Bachelor’s degree or comparable strong technical experience
- Clear written and spoken English communication skills
- Proficiency with DirectX 12, Vulkan, or Metal
- Experience using CPU and GPU profiling tools
- Knowledge of particle system algorithms, including GPU-based implementations
- Strong command of shading languages and experience writing complex GPU algorithms
- Experience with multithreaded systems
- Strong software design, problem-solving, and debugging skills
- Comfort collaborating with others and taking ownership of work
- Enthusiasm for making and playing games
- C# experience
- Experience shipping a game or console title
What We Do
Founded in 1996, Larian Studios has long been dedicated to creating world-class video games. The team is known for the critically acclaimed Divinity series - six games that straddle multiple genres and defy expectations. Its first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, while its sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards. Its latest game, Baldur's Gate 3, launched to critical acclaim, receiving over 200 Game of the Year Awards, including the five major trophies from the BAFTA Game Awards, Golden Joysticks, Game Developers Choice, DICE, and The Game Awards









